BIS fnc versionInfo: Difference between revisions

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{{RV|type=function
{{RV|type=function
| arma3|1.00|gr1= GUI|
* Fills first passed control with game type and version number.
* Positions both controls according to game type.| [control_1,controls_2] call [[BIS_fnc_versionInfo]];|p1= control_1 - [[Control]] - Control for indication of game type (Stable/Dev) and version number (RscText).|p2= control_2 - [[Control]] - Control for indication of modded game (RscActiveText).|r1=[[Nothing]]


|x1= <code>[_ctrlVersion,_ctrlModded] [[call]] [[BIS_fnc_versionInfo]];</code>
|game1= arma3
|version1= 1.00


|[[productVersion]]}}
|gr1= GUI
 
|descr= Fills the first passed control with game type and version number, and positions both controls according to the game type.
 
|s1=  [gameTypeVersionControl, modControl] call [[BIS_fnc_versionInfo]]
 
|p1= gameTypeVersionControl - [[Control]] - Control for indication of game type (Stable/Dev) and version number (RscText)
 
|p2= modControl - [[Control]] - Control for indication of modded game (RscActiveText)
 
|r1= [[Nothing]]
 
|x1= <sqf>[_ctrlVersion, _ctrlModded] call BIS_fnc_versionInfo;</sqf>
 
|seealso= [[productVersion]]
}}

Latest revision as of 10:50, 13 July 2022

Hover & click on the images for description

Description

Description:
Fills the first passed control with game type and version number, and positions both controls according to the game type.
Execution:
call
Groups:
GUI

Syntax

Syntax:
[gameTypeVersionControl, modControl] call BIS_fnc_versionInfo
Parameters:
gameTypeVersionControl - Control - Control for indication of game type (Stable/Dev) and version number (RscText)
modControl - Control - Control for indication of modded game (RscActiveText)
Return Value:
Nothing

Examples

Example 1:
[_ctrlVersion, _ctrlModded] call BIS_fnc_versionInfo;

Additional Information

See also:
productVersion

Notes

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