BIN fnc handDrawBezier: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|s1= *<!-- ([^ ]+); --> * *\|p1= * *\|r1= * *\|x1= * \}\}" to "|s1= <!-- $1 --> |p1= |r1= |x1= <!-- <code>$1;</code> --> |seealso= }} ") |
Lou Montana (talk | contribs) m (Text replacement - "<code>(\[[a-zA-Z0-9_, ]*\] )?(call|spawn) \[\[(BI[NS]\_fnc\_[a-zA-Z0-9_]+)\]\];?<\/code>" to "<sqf>$1$2 $3;</sqf>") |
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{{RV|type=function | {{RV|type=function | ||
|game1= arma3 | |game1= arma3 | ||
|version1= 1.94 | |version1= 1.94 | ||
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|r1= | |r1= | ||
|x1= <!-- < | |x1= <!-- <sqf>[] call BIN_fnc_handDrawBezier;</sqf> --> | ||
|seealso= | |seealso= | ||
}} | }} |
Latest revision as of 13:06, 5 May 2022
Description
- Description:
/* Description: Show hand-drawn bezier curve in the map Parameter(s): 0: STRING - Unique ID of the ellipse. When such ellipse already exists, it will override it. 1: ARRAY - control points of bezier curve 2: ARRAY - color in [r,g,b,a] format 3: STRING - fill texture BOOL - true for default pen-blue color, false for the same, but faded Optional: 4: NUMBER or ARRAY: thickness 5: ARRAY - random thickness offset in format [min,mid,max] 6: NUMBER - number od drawing steps Returns: NOTHING */
- Execution:
- call
- Groups:
- Diary
Syntax
- Syntax:
- Syntax needed
- Return Value:
- Return value needed
Examples
- Examples:
- Example needed
Additional Information
- See also:
- See also needed
Notes
-
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