useAudioTimeForMoves: Difference between revisions

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m (Text replacement - " \{\{GameCategory *\| *arma2 *\| *(New )?Scripting Commands\}\}" to "")
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{{RV|type=command
{{RV|type=command


| arma2
|game1= arma2
|1.00
|version1= 1.00


|game2= arma2oa
|game2= arma2oa
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|gr1= Animations
|gr1= Animations


| Switch between elapsed game time and audio time being used as animation timer. Used for audio/animation synchronization.
|descr= Switch between elapsed game time and audio time being used as animation timer. Used for audio/animation synchronization.


|s1= soldier '''useAudioTimeForMoves''' toggle
|s1= soldier [[useAudioTimeForMoves]] toggle


|p1= soldier: [[Object]]
|p1= soldier: [[Object]]
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|r1= [[Nothing]]
|r1= [[Nothing]]


|x1= <code>player useAudioTimeForMoves true</code>
|x1= <sqf>player useAudioTimeForMoves true;</sqf>


|seealso= [[setAccTime]], [[accTime]]
|seealso= [[setAccTime]] [[accTime]]
}}
}}


{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}


<dl class="command_description">
<dl class="command_description">


<dt></dt>
<dt></dt>
<dd class="notedate">Posted on January 30, 2019 - 16:15 (UTC)</dd>
<dd class="notedate">Posted on 2019-01-30 - 16:15 (UTC)</dd>
<dt class="note">[[User:.kju|.kju]]</dt>
<dt class="note">[[User:.kju|.kju]]</dt>
<dd class="note">
<dd class="note">
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So you can move "normal fast" in slow motion, and move "normal slow" in fast time.
So you can move "normal fast" in slow motion, and move "normal slow" in fast time.
</dd>
</dd>
</dl>
</dl>

Latest revision as of 23:02, 13 May 2023

Hover & click on the images for description

Description

Description:
Switch between elapsed game time and audio time being used as animation timer. Used for audio/animation synchronization.
Groups:
Animations

Syntax

Syntax:
soldier useAudioTimeForMoves toggle
Parameters:
soldier: Object
toggle: Boolean
Return Value:
Nothing

Examples

Example 1:
player useAudioTimeForMoves true;

Additional Information

See also:
setAccTime accTime

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


Posted on 2019-01-30 - 16:15 (UTC)
.kju
Makes movement (simulation) speed independent off accTime. So you can move "normal fast" in slow motion, and move "normal slow" in fast time.