BIS fnc moveToRespawnPosition: Difference between revisions
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{{RV|type=function | {{RV|type=function | ||
| arma3 | |game1= arma3 | ||
|version1= 1.00 | |||
|arg= local | |arg= local | ||
|gr1= Respawn | |gr1= Respawn | ||
| Move given unit to given respawn position. Units moved to height <nowiki>>=</nowiki> 30m will start on parachute. Position [0,0,0] is blacklisted. This function must be executed where unit to be moved is [[local]]. | |descr= Move given unit to given respawn position. Units moved to height <nowiki>>=</nowiki> 30m will start on parachute. Position [0,0,0] is blacklisted. This function must be executed where unit to be moved is [[Multiplayer Scripting#Locality|local]]. | ||
|s1=[unit, position, canBeDead] call [[BIS_fnc_moveToRespawnPosition]] | |s1= [unit, position, canBeDead] call [[BIS_fnc_moveToRespawnPosition]] | ||
|p1= unit: [[Object]] - unit to move | |p1= unit: [[Object]] - unit to move | ||
|p2= position: [[Object]], [[Group]], [[String]] or [[Array]] | |p2= position: [[Object]], [[Group]], [[String]] or [[Array]] | ||
* [[Object]] or [[Group]] - Object or Group to move unit to. Move to the object position or inside an object if the object is a vehicle, or if group or unit is in vehicle and there is an empty seat | * [[Object]] or [[Group]] - Object or Group to move unit to. Move to the object position or inside an object if the object is a vehicle, or if group or unit is in vehicle and there is an empty seat | ||
* [[String]] - Marker to move unit to. Marker size will be used for random placement area and marker direction for unit direction | * [[String]] - Marker to move unit to. Marker size will be used for random placement area and marker direction for unit direction | ||
* [[Array]] - Precise [[PositionAGL]] to move unit to. [x,y] array will be converted to [x,y,0] | * [[Array]] - Precise [[Position#PositionAGL|PositionAGL]] to move unit to. [x,y] array will be converted to [x,y,0] | ||
|p3= canBeDead: [[Boolean]] - (Optional, default [[true]]) whether or not dead are allowed: | |||
* [[true]] - moved unit and/or object to which unit is moved can be dead | |||
* [[false]] - both moved unit and vehicle or unit at position (if any) must be alive | |||
| | |r1= [[Boolean]] - [[true]]: move succeeded, [[false]]: move failed | ||
| | |x1= <sqf>[player, "SpawnMarker1"] call BIS_fnc_moveToRespawnPosition;</sqf> | ||
| | |seealso= | ||
}} | }} |
Latest revision as of 17:00, 13 July 2022
Description
- Description:
- Move given unit to given respawn position. Units moved to height >= 30m will start on parachute. Position [0,0,0] is blacklisted. This function must be executed where unit to be moved is local.
- Execution:
- call
- Groups:
- Respawn
Syntax
- Syntax:
- [unit, position, canBeDead] call BIS_fnc_moveToRespawnPosition
- Parameters:
- unit: Object - unit to move
- position: Object, Group, String or Array
- Object or Group - Object or Group to move unit to. Move to the object position or inside an object if the object is a vehicle, or if group or unit is in vehicle and there is an empty seat
- String - Marker to move unit to. Marker size will be used for random placement area and marker direction for unit direction
- Array - Precise PositionAGL to move unit to. [x,y] array will be converted to [x,y,0]
- canBeDead: Boolean - (Optional, default true) whether or not dead are allowed:
- Return Value:
- Boolean - true: move succeeded, false: move failed
Examples
- Example 1:
Additional Information
- See also:
- See also needed
Notes
-
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