BIS fnc tridentHandleDamage: Difference between revisions

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|r1= [[Boolean]] - [[true]] if event handler managing the functionality was added, [[false]] when it existed already
|r1= [[Boolean]] - [[true]] if event handler managing the functionality was added, [[false]] when it existed already


|x1= <code>BIS_tridentObject [[call]] [[BIS_fnc_tridentHandleDamage]];</code>
|x1= <sqf>BIS_tridentObject call BIS_fnc_tridentHandleDamage;</sqf>


|seealso= [[BIS_fnc_tridentSetRelationship]], [[BIS_fnc_tridentGetRelationship]], [[BIS_fnc_tridentExecute]]
|seealso= [[BIS_fnc_tridentSetRelationship]] [[BIS_fnc_tridentGetRelationship]] [[BIS_fnc_tridentExecute]]
}}
}}

Latest revision as of 13:23, 1 July 2022

Hover & click on the images for description

Description

Description:
Register a unit as Trident unit. When competing sides are still friendly and the unit is killed by the competing side, the killer won't be punsihed by negative score. Instead, Trident relationship will decrease.
Execution:
call
Groups:
Sides

Syntax

Syntax:
object call BIS_fnc_tridentHandleDamage
Parameters:
object: Object
Return Value:
Boolean - true if event handler managing the functionality was added, false when it existed already

Examples

Example 1:
BIS_tridentObject call BIS_fnc_tridentHandleDamage;

Additional Information

See also:
BIS_fnc_tridentSetRelationship BIS_fnc_tridentGetRelationship BIS_fnc_tridentExecute

Notes

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