BIS fnc inventoryExists: Difference between revisions

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m (Text replacement - "\| *(arg|eff|mp|serverExec|gr[0-9]) *= *(.*) * *\|([^=]{12})" to "|$1=$2 |descr=$3")
m (Text replacement - "= <code>([^<{]+)<\/code>" to "= <sqf>$1</sqf>")
 
(7 intermediate revisions by the same user not shown)
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{{RV|type=function
{{RV|type=function


| arma3
|game1= arma3
 
|version1= 1.00
|1.00


|gr1= Inventory
|gr1= Inventory
Line 9: Line 8:
|descr= Check if loadout with given name exists.
|descr= Check if loadout with given name exists.


|s1=[source, name] call [[BIS_fnc_inventoryExists]]
|s1= [source, name] call [[BIS_fnc_inventoryExists]]


|p1= source: [[Namespace]], [[Group]] or [[Object]] - (Optional, default [[missionNamespace]]) loadout location
|p1= source: [[Namespace]], [[Group]] or [[Object]] - (Optional, default [[missionNamespace]]) loadout location
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|p2= name: [[String]] - (Optional, default "")
|p2= name: [[String]] - (Optional, default "")


|r1=[[Boolean]] - [[true]] if found, [[false]] otherwise
|r1= [[Boolean]] - [[true]] if found, [[false]] otherwise


|x1= <code>[[private]] _hasSuperLoadout = [<nowiki/>[[missionNamespace]], "mySuperLoadout"] [[call]] [[BIS_fnc_inventoryExists]];</code>
|x1= <sqf>private _hasSuperLoadout = [missionNamespace, "mySuperLoadout"] call BIS_fnc_inventoryExists;</sqf>


|seealso= [[setUnitLoadout]] [[getUnitLoadout]] [[BIS_fnc_saveInventory]] [[BIS_fnc_deleteInventory]] [[BIS_fnc_loadInventory]]
|seealso= [[setUnitLoadout]] [[getUnitLoadout]] [[BIS_fnc_saveInventory]] [[BIS_fnc_deleteInventory]] [[BIS_fnc_loadInventory]]
}}
}}

Latest revision as of 17:00, 13 July 2022

Hover & click on the images for description

Description

Description:
Check if loadout with given name exists.
Execution:
call
Groups:
Inventory

Syntax

Syntax:
[source, name] call BIS_fnc_inventoryExists
Parameters:
source: Namespace, Group or Object - (Optional, default missionNamespace) loadout location
name: String - (Optional, default "")
Return Value:
Boolean - true if found, false otherwise

Examples

Example 1:
private _hasSuperLoadout = [missionNamespace, "mySuperLoadout"] call BIS_fnc_inventoryExists;

Additional Information

See also:
setUnitLoadout getUnitLoadout BIS_fnc_saveInventory BIS_fnc_deleteInventory BIS_fnc_loadInventory

Notes

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