BIS fnc onLoad: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\| *(arg|eff|mp|serverExec|gr[0-9]) *= *(.*) * *\|([^=]{12})" to "|$1=$2 |descr=$3") |
Lou Montana (talk | contribs) m (Text replacement - "<code>([^<]+)<\/code>" to "<sqf>$1</sqf>") |
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|game1= tkoh | |game1= tkoh | ||
|version1= 1.00 | |version1= 1.00 | ||
|game2= arma3 | |||
|version2= 0.50 | |||
|gr1= Event Handlers | |gr1= Event Handlers | ||
|descr= Register code to be executed after a mission load (from a save, for example). | |descr= Register code to be executed after a mission load (from a save, for example). | ||
{{Feature|important|Replaced by [[Arma 3: Event Handlers | {{Feature|important|Replaced by [[Arma 3: Mission Event Handlers#Loaded|"loaded" mission event handler]].<br> | ||
This function now exists only because of backward compatibility}} | This function now exists only because of backward compatibility}} | ||
Line 19: | Line 22: | ||
|r1= [[Number]] - index of onLoad code | |r1= [[Number]] - index of onLoad code | ||
|x1= < | |x1= <sqf>private _codeIndex = { hint "Welcome back!"; } call BIS_fnc_onLoad;</sqf> | ||
|x2= < | |x2= <sqf>0 call BIS_fnc_onLoad; // removes code with index 0</sqf> | ||
|seealso= [[Arma 3: Event Handlers | |seealso= [[Arma 3: Mission Event Handlers|Mission Event Handlers]] [[addMissionEventHandler]] | ||
}} | }} | ||
Latest revision as of 17:11, 13 July 2022
Description
- Description:
- Register code to be executed after a mission load (from a save, for example).
- Execution:
- call
- Groups:
- Event Handlers
Syntax
- Syntax:
- parameter call BIS_fnc_onLoad
- Parameters:
- parameter: Code or Number:
- Return Value:
- Number - index of onLoad code
Examples
- Example 1:
- Example 2:
Additional Information
- See also:
- Mission Event Handlers addMissionEventHandler
Notes
-
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