BIS fnc sceneCreateSoundEntities: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "\| *(arg|eff|mp|serverExec|gr[0-9]) *= *(.*) * *\|([^=]{12})" to "|$1=$2 |descr=$3") |
Lou Montana (talk | contribs) m (Text replacement - "<code>(\[[a-zA-Z0-9_, ]*\] )?(call|spawn) \[\[(BI[NS]\_fnc\_[a-zA-Z0-9_]+)\]\];?<\/code>" to "<sqf>$1$2 $3;</sqf>") |
||
(4 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
{{RV|type=function | {{RV|type=function | ||
| arma2 | |game1= arma2 | ||
|1.00 | |version1= 1.00 | ||
|game2= arma2oa | |game2= arma2oa | ||
Line 32: | Line 32: | ||
* return value: nothing | * return value: nothing | ||
* | * | ||
</pre> | |||
{{Wiki|placeholder}} | {{Wiki|placeholder}} | ||
Line 38: | Line 39: | ||
|r1= | |r1= | ||
|x1= <!-- < | |x1= <!-- <sqf>[] call BIS_fnc_sceneCreateSoundEntities;</sqf> --> | ||
|seealso= | |seealso= | ||
}} | }} | ||
Latest revision as of 13:09, 5 May 2022
Description
- Description:
/******************************************************************************* * version: 1.0 * name: create sound entities * description: creates sound entities(logic objects) and attaches to * an objects passed as parameter * After scene end it will detach and delete all created * sound entities (if scene was executed from scenes * controller. * * paramater: objects - ARRAY of OBJECTS in format without "BIS_" * prefix. For example, if you have BIS_Cooper in mission * than parameter will be [Cooper]. Then you can use * created sound entities as BIS_ZvukCooper say "something" * * return value: nothing *
- Execution:
- call
- Groups:
- Scenes
Syntax
- Syntax:
- Syntax needed
- Return Value:
- Return value needed
Examples
- Examples:
- Example needed
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note