BIS fnc neutralizeUnit: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "| arma3 |1.00 " to "|game1= arma3 |version1= 1.00 ") |
Lou Montana (talk | contribs) m (Text replacement - "{{Feature|Informative|" to "{{Feature|informative|") |
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* underwater units are simply killed. | * underwater units are simply killed. | ||
{{Feature| | {{Feature|informative|[[allowDamage]] will '''not''' prevent the unit getting killed.}} | ||
|s1= | |s1= object call [[BIS_fnc_neutralizeUnit]] | ||
|p1= object: [[Object]] | |p1= object: [[Object]] | ||
Line 20: | Line 20: | ||
|r1= [[Boolean]] | |r1= [[Boolean]] | ||
|x1= < | |x1= <sqf>cursorTarget call BIS_fnc_neutralizeUnit;</sqf> | ||
|seealso= [[setDamage]] | |seealso= [[setDamage]] [[allowDamage]] | ||
}} | }} |
Latest revision as of 00:24, 2 February 2024
Description
- Description:
- Neutralize an object by intrinsic means:
- soldiers are blown up by mine
- vehicles are shelled by artillery
- air units are hit by AA missile
- underwater units are simply killed.
- Execution:
- call
- Groups:
- Object Manipulation
Syntax
- Syntax:
- object call BIS_fnc_neutralizeUnit
- Parameters:
- object: Object
- Return Value:
- Boolean
Examples
- Example 1:
Additional Information
- See also:
- setDamage allowDamage
Notes
-
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