unitAimPosition: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\| *arma3 * * *\| *([0-2]\.[0-9]{2}) * " to "|game1= arma3 |version1= $1 ") |
Lou Montana (talk | contribs) m (Text replacement - "Samatra" to "Sa-Matra") |
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|gr2= Positions | |gr2= Positions | ||
|descr= Returns the position on the unit other units can aim at. Same as [[aimPos]] only returns position in [[PositionAGL]] format and has render scope alternative [[unitAimPositionVisual]]. | |descr= Returns the position on the unit other units can aim at. Same as [[aimPos]] only returns position in [[Position#PositionAGL|PositionAGL]] format and has render scope alternative [[unitAimPositionVisual]]. | ||
|s1= | |s1= [[unitAimPosition]] unit | ||
|p1= unit: [[Object]] | |p1= unit: [[Object]] | ||
|r1= [[Array]] | |r1= [[Array]] format [[Position#PositionAGL|PositionAGL]] | ||
|x1= < | |x1= <sqf>unitAimPosition player;</sqf> | ||
|seealso= [[unitAimPositionVisual]] | |seealso= [[unitAimPositionVisual]] [[aimPos]] [[eyePos]] [[getPosASL]] [[weaponDirection]] | ||
}} | |||
{{Note | |||
|user= Sa-Matra | |||
|timestamp= 20230327123327 | |||
|text= This command uses "zamerny" memory point which is hardcoded name in the engine. If memory point is not present then geometry LOD bounding center is used (according to dedmen) | |||
}} | }} |
Latest revision as of 20:58, 4 July 2024
Description
- Description:
- Returns the position on the unit other units can aim at. Same as aimPos only returns position in PositionAGL format and has render scope alternative unitAimPositionVisual.
- Groups:
- Object ManipulationPositions
Syntax
- Syntax:
- unitAimPosition unit
- Parameters:
- unit: Object
- Return Value:
- Array format PositionAGL
Examples
- Example 1:
- unitAimPosition player;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Mar 27, 2023 - 12:33 (UTC)
- This command uses "zamerny" memory point which is hardcoded name in the engine. If memory point is not present then geometry LOD bounding center is used (according to dedmen)