BIS fnc sceneMiscStuff: Difference between revisions

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m (Text replacement - "<code>(\[[a-zA-Z0-9_, ]*\] )?(call|spawn) \[\[(BI[NS]\_fnc\_[a-zA-Z0-9_]+)\]\];?<\/code>" to "<sqf>$1$2 $3;</sqf>")
 
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|x1= <!-- <code>[] call [[BIS_fnc_sceneMiscStuff]];</code> -->
|x1= <!-- <sqf>[] call BIS_fnc_sceneMiscStuff;</sqf> -->


|seealso=
|seealso=
}}
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[[Category:{{Name|arma2}}: Functions|{{uc:sceneMiscStuff}}]]
[[Category:{{Name|arma2oa}}: Functions|{{uc:sceneMiscStuff}}]]
[[Category:{{Name|tkoh}}: Functions|{{uc:sceneMiscStuff}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:sceneMiscStuff}}]]

Latest revision as of 13:09, 5 May 2022

Hover & click on the images for description

Description

Description:
/*********************************************************************
	Version:	1.0
	Name:		sceneMiscStuff
	DESCRIPTION:	Does the basic minor stuff for scene - cinema borders, map is denied etc.  
	PARAMETERS:	1) _cameraPositions - [[cameraTarget],[cameraPos]] - Coordinates. If BIS_debugScene is true then external camera is activated
			2) _skipInitBlackout - BOOL - if true, initial blackout is skipped
			3) _skipFinalBlackout - BOOL - if true, final blackout is skipped
			4) _noUseCheckTheWeapons - BOOL - if true, checking of weapon before scene is skipped
			5) _noUseLoadingScreen - BOOL - if true, loadingscreen is bypassed
			6) __excludedObjectsForIntruderDetector - ARRAY of objects - objects will be excluded from intruder detector
	RETURNED VALUE:	
**********************************************************************/
🏗
Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki.
Execution:
call
Groups:
Scenes

Syntax

Syntax:
Syntax needed
Return Value:
Return value needed

Examples

Examples:
Example needed

Additional Information

See also:
See also needed

Notes

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