doGetOut: Difference between revisions

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m (Text replacement - "\| *ofpe * * *\| *([0-1]\.[0-9]{2}) * \|game2" to "|game1= ofpe |version1= $1 |game2")
m (Text replacement - "<code>\[\[([a-zA-Z0-9_]+)\]\] +(\[[a-zA-Z0-9_, ]+\]);?<\/code>" to "<sqf>$1 $2;</sqf>")
 
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* Does not work on [[setUnconscious|unconscious]] - unless the AI is under player command. Unlike [[moveOut]] or [[Arma_3_Actions#Eject|action "Eject"]] (but one after another))
* Does not work on [[setUnconscious|unconscious]] - unless the AI is under player command. Unlike [[moveOut]] or [[Arma_3_Actions#Eject|action "Eject"]] (but one after another))


|s1= '''doGetOut''' units
|s1= [[doGetOut]] units


|p1= units: [[Object]] or [[Array]] of [[Object]]s
|p1= units: [[Object]] or [[Array]] of [[Object]]s


|r1=[[Nothing]]
|r1= [[Nothing]]


|x1= <code>[[doGetOut]] _unitOne</code>
|x1= <sqf>doGetOut _unitOne;</sqf>


|x2= <code>[[doGetOut]] [_unitOne,_unitTwo]</code>
|x2= <sqf>doGetOut [_unitOne,_unitTwo];</sqf>


|mp= This command is only effective when used on local units. When used on a remote unit, this command will create radio dialogue on the machine the unit is local to, but the unit will not leave the vehicle.
|mp= This command is only effective when used on local units. When used on a remote unit, this command will create radio dialogue on the machine the unit is local to, but the unit will not leave the vehicle.


|seealso= [[commandGetOut]], [[moveOut]], [[leaveVehicle]]
|seealso= [[commandGetOut]] [[moveOut]] [[leaveVehicle]]
}}
}}
{{GameCategory|ofpe|Scripting Commands}}
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}

Latest revision as of 13:20, 5 May 2022

Hover & click on the images for description

Description

Description:
Orders one or multiple units to get out from the vehicle (silently). Same as commandGetOut with latter being shown via radio chat.

Notes:
  • Works for both AI and player entities
  • AI unit gets back in - unless is under player command or combined with other sqf commands (orderGetIn false, allowGetIn false or leaveVehicle)
  • Ignores vehicle's lock state - unlike action "Eject" and moveOut
  • AI waits for execution until vehicle has stopped/is no longer flying (unclear if any timeout exists for order to be discarded) - unlike action "Eject" and moveOut
  • Plays the vehicle's position's get out animation (same as action "Eject") - unlike moveOut
  • When execute for multiple units, it waits till the action is completed, before the next to take his turn (same as action "Eject") - unlike moveOut
  • AI gets back into formation afterwards
  • Works only on alive units - unlike action "Eject" (one after another) or moveOut (instantly)
  • Does not work on unconscious - unless the AI is under player command. Unlike moveOut or action "Eject" (but one after another))
Multiplayer:
This command is only effective when used on local units. When used on a remote unit, this command will create radio dialogue on the machine the unit is local to, but the unit will not leave the vehicle.
Groups:
Unit Control

Syntax

Syntax:
doGetOut units
Parameters:
units: Object or Array of Objects
Return Value:
Nothing

Examples

Example 1:
doGetOut _unitOne;
Example 2:
doGetOut [_unitOne,_unitTwo];

Additional Information

See also:
commandGetOut moveOut leaveVehicle

Notes

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