preloadSound: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\| *ofpe * * *\| *([0-1]\.[0-9]{2}) * \|game2" to "|game1= ofpe |version1= $1 |game2")
m (Text replacement - "<sqf>([^↵][^\/]*↵[^\/]*)<\/sqf>" to "<sqf> $1 </sqf>")
 
(10 intermediate revisions by the same user not shown)
Line 23: Line 23:
|descr= Makes sure that a sound can start playing without any delay once it is needed. Command works in Arma 3, but might not be implemented in earlier Arma installments.
|descr= Makes sure that a sound can start playing without any delay once it is needed. Command works in Arma 3, but might not be implemented in earlier Arma installments.


|s1= '''preloadSound''' soundName
|s1= [[preloadSound]] soundName


|p1= soundName: [[String]]
|p1= soundName: [[String]]


|r1=[[Boolean]]
|r1= [[Boolean]]


|x1= <code>{
|x1= <sqf>
[[waitUntil]] {[[preloadSound]] _x};
{
} [[forEach]] [[getArray]] ([[missionConfigFile]] >> "CfgSounds" >> "sounds");</code>
waitUntil {preloadSound _x};
} forEach getArray (missionConfigFile >> "CfgSounds" >> "sounds");
</sqf>
|seealso= [[preloadTitleRsc]]
|seealso= [[preloadTitleRsc]]
}}
}}
{{GameCategory|ofpe|Scripting Commands}}
{{GameCategory|arma1|Scripting Commands}}
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}

Latest revision as of 11:34, 3 September 2024

Hover & click on the images for description

Description

Description:
Makes sure that a sound can start playing without any delay once it is needed. Command works in Arma 3, but might not be implemented in earlier Arma installments.
Groups:
Sounds

Syntax

Syntax:
preloadSound soundName
Parameters:
soundName: String
Return Value:
Boolean

Examples

Example 1:
{ waitUntil {preloadSound _x}; } forEach getArray (missionConfigFile >> "CfgSounds" >> "sounds");

Additional Information

See also:
preloadTitleRsc

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note