setSpeedMode: Difference between revisions

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m (Text replacement - "\| *ofp * * *\| *([0-1]\.[0-9]{2}) * \|game2" to "|game1= ofp |version1= $1 |game2")
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* '''"FULL"''' (do not wait for any other units in formation)
* '''"FULL"''' (do not wait for any other units in formation)


|s1= groupName '''setSpeedMode''' mode
|s1= groupName [[setSpeedMode]] mode


|p1= groupName: [[Object]] or [[Group]]
|p1= groupName: [[Object]] or [[Group]]
Line 40: Line 40:
|p2= mode: [[String]]
|p2= mode: [[String]]


|r1=[[Nothing]]
|r1= [[Nothing]]


|x1= <code>_groupOne [[setSpeedMode]] "LIMITED";</code>
|x1= <sqf>_groupOne setSpeedMode "LIMITED";</sqf>


|seealso= [[speedMode]]
|seealso= [[speedMode]], [[getSpeed]], [[forceSpeed]]
}}
}}
{{GameCategory|arma1|Scripting Commands}}
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}

Latest revision as of 17:21, 2 January 2023

Hover & click on the images for description

Description

Description:
Sets group speed mode. If unit is passed as param, unit's group is used. Mode may be one of:
  • "UNCHANGED" (unchanged)
  • "LIMITED" (half speed)
  • "NORMAL" (full speed, maintain formation)
  • "FULL" (do not wait for any other units in formation)
Groups:
Groups

Syntax

Syntax:
groupName setSpeedMode mode
Parameters:
groupName: Object or Group
mode: String
Return Value:
Nothing

Examples

Example 1:
_groupOne setSpeedMode "LIMITED";

Additional Information

See also:
speedModegetSpeedforceSpeed

Notes

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