BIS fnc controlPoint compute: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\|game([0-9])=([^ ]+) * \|version([0-9])=([^ ]+) * " to "|game$1=$2 |version$3=$4 ")
m (Text replacement - "(\|[pr][0-9]+ *= *[^- ]*) *- *T([a-z ])" to "$1 - t$2")
 
(One intermediate revision by the same user not shown)
Line 10: Line 10:
|s1= [controlPoint] call [[BIS_fnc_controlPoint_compute]]
|s1= [controlPoint] call [[BIS_fnc_controlPoint_compute]]


|p1= controlPoint: [[Object]] - The control point
|p1= controlPoint: [[Object]] - the control point


|r1= [[Nothing]]
|r1= [[Nothing]]


|x1= <code>[controlPoint] [[call]] [[BIS_fnc_controlPoint_compute]];</code>
|x1= <sqf>[controlPoint] call BIS_fnc_controlPoint_compute;</sqf>


|seealso= [[BIS_fnc_controlPoint_isArrive]] [[BIS_fnc_controlPoint_computeOwnerKey]] [[BIS_fnc_controlPoint_getOwnerKey]] [[BIS_fnc_controlPoint_setIsArrive]]
|seealso= [[BIS_fnc_controlPoint_isArrive]] [[BIS_fnc_controlPoint_computeOwnerKey]] [[BIS_fnc_controlPoint_getOwnerKey]] [[BIS_fnc_controlPoint_setIsArrive]]
}}
}}

Latest revision as of 15:50, 8 November 2023

Hover & click on the images for description

Description

Description:
Computes data for control point.
Execution:
call
Groups:
ControlPoint

Syntax

Syntax:
[controlPoint] call BIS_fnc_controlPoint_compute
Parameters:
controlPoint: Object - the control point
Return Value:
Nothing

Examples

Example 1:
[controlPoint] call BIS_fnc_controlPoint_compute;

Additional Information

See also:
BIS_fnc_controlPoint_isArrive BIS_fnc_controlPoint_computeOwnerKey BIS_fnc_controlPoint_getOwnerKey BIS_fnc_controlPoint_setIsArrive

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note