surfaceType: Difference between revisions

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|descr= Returns what surface type is at the given position. For surface texture see [[surfaceTexture]] command.<br>
|descr= Returns what surface type is at the given position. For surface texture see [[surfaceTexture]] command.<br>
<br>
<br>
{{Feature | Informative | The command returns surface type of the ground, even underneath objects such as buildings and roads}}
{{Feature|informative|The command returns surface type of the ground, even underneath objects such as buildings and roads}}
<spoiler text="Show surface types (Armed Assault)">
<spoiler text="Show surface types (Armed Assault)">
* #GRASSSOUTH
* #GRASSSOUTH
Line 183: Line 183:
</spoiler>
</spoiler>


|s1= [[surfaceType]] position
|s1= [[surfaceType]] [x, y, z or useLayerMask]


|p1= position: [[Array]] - format [[Position2D]] or [[Position3D]] in which case Z will be ignored
|p1= x: [[Number]] - world x coordinate of the position
|p2= y: [[Number]] - world y coordinate of the position
|p3since=arma3 2.18
|p3= z or useLayerMask: [[Number]] or [[Boolean]] - When a number is provided (Z in 3D positions), it is ignored. When a boolean is provided, it defines whether the layer mask should be used. Using the layer mask is more accurate but slightly slower.
[[File:Capture.png|thumb|256px|The patches of "dirt" are defined using a layer mask. The "concrete" is the primary surface texture.]]
|r1= [[String]] - Surface type


|r1= [[String]]
|x1= <sqf>private _surface = surfaceType [4500, 4500];</sqf>


|x1= <code>[[private]] _surface = [[surfaceType]] [4500, 4500];</code>
|x2= <sqf>hint surfaceType getPosWorld player;</sqf>


|x2= <code>[[hint]] [[surfaceType]] [[position]] [[player]];</code>
|x3= <sqf>
private _pos = getPosWorld player;
_pos set [2, true]; // use layer mask
surfaceType _pos;
</sqf>


|seealso= [[surfaceTexture]], [[surfaceIsWater]], [[surfaceNormal]], [[getAllEnvSoundControllers]]
|seealso= [[surfaceTexture]] [[surfaceIsWater]] [[surfaceNormal]] [[getAllEnvSoundControllers]]
}}
}}

Latest revision as of 19:48, 3 September 2024

Hover & click on the images for description

Description

Description:
Returns what surface type is at the given position. For surface texture see surfaceTexture command.

The command returns surface type of the ground, even underneath objects such as buildings and roads

  • #GRASSSOUTH
  • #GRASSGENERAL
  • #SANDGENERAL
  • #UTGRASS - for natural surfaces
  • #UTCONCRETE - for urban surfaces

  • BuildingRubble
  • BuildingRubble_exp
  • cardboard
  • cardboard_exp
  • carpet
  • carpet_exp
  • carpet_inside
  • carpet_in_exp
  • concrete
  • concrete_exp
  • concrete_hall
  • concrete_hall_exp
  • concrete_inside
  • concrete_in_exp
  • concrete_out
  • Default
  • dirtrunway
  • floor
  • floor_exp
  • floor_inside
  • floor_in_exp
  • GdtAsphalt
  • GdtBeach
  • GdtCliff
  • GdtConcrete
  • GdtDead
  • GdtDesert
  • GdtDirt
  • GdtField
  • GdtForest
  • GdtForestMalden
  • GdtForestPine
  • GdtGrassDry
  • GdtGrassGreen
  • GdtGrassLong
  • GdtGrassShort
  • GdtGrassTall
  • GdtGrassWild
  • GdtKLCobblestone
  • GdtKLDirt
  • GdtKlField
  • GdtKLForestCon
  • GdtKLForestDec
  • GdtKLGrass1
  • GdtKLGrass2
  • GdtKlSoil
  • GdtKlStubble
  • GdtKlTarmac
  • GdtKlWeatheredTarmac
  • GdtMarsh
  • GdtMud
  • GdtRedDirt
  • GdtRock
  • GdtRubble
  • GdtSeabed
  • GdtSeabedExp
  • GdtSoil
  • GdtStony
  • GdtStonyThistle
  • GdtStratisBeach
  • GdtStratisConcrete
  • GdtStratisDirt
  • GdtStratisDryGrass
  • GdtStratisForestPine
  • GdtStratisGreenGrass
  • GdtStratisRocky
  • GdtStratisSeabed
  • GdtStratisSeabedCluttered
  • GdtStratisThistles
  • GdtThorn
  • GdtVolcano
  • GdtVolcanoBeach
  • GdtVRsurface01
  • GdtWeed
  • GdtWildField
  • grid
  • grid_exp
  • lino
  • lino_exp
  • lino_in_exp
  • mat_in_exp
  • metalPlate
  • metalPlatePressed_exp
  • metalPlate_exp
  • metalPlate_in_exp
  • mud
  • mud_exp
  • parquet
  • planks
  • planks_exp
  • planks_inside
  • planks_in_exp
  • road
  • road_exp
  • roof_tiles_exp
  • rubble
  • rubble_exp
  • sand
  • sand_exp
  • softwood_in_exp
  • steel
  • steel_exp
  • stones
  • stones_exp
  • straw_exp
  • SurfIntConcrete
  • SurfIntMetal
  • SurfIntTiles
  • SurfIntWood
  • surfint_concrete
  • surfint_metal
  • surfint_tiles
  • surfint_wood
  • SurfMetal
  • SurfRoadConcrete
  • SurfRoadConcrete_exp
  • SurfRoadDirt
  • SurfRoadDirt_Enoch
  • SurfRoadDirt_exp
  • SurfRoadTarmac
  • SurfRoadTarmac1_Enoch
  • SurfRoadTarmac2_Enoch
  • SurfRoadTarmac3_Enoch
  • SurfRoadTarmac_exp
  • SurfRoofTiles
  • SurfRoofTin
  • SurfTrailDirt_Enoch
  • SurfTrailDirt_exp
  • SurfWater
  • SurfWood
  • surf_metal
  • surf_roadconcrete
  • surf_roaddirt
  • surf_roadtarmac
  • surf_rooftiles
  • surf_rooftin
  • surf_wood
  • TEST_SurfNormal
  • tiling
  • trash
  • trash_exp
  • Water
  • wavyMetal
  • wavyMetal_exp
  • woodenFloor
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Groups:
Positions

Syntax

Syntax:
surfaceType [x, y, z or useLayerMask]
Parameters:
x: Number - world x coordinate of the position
y: Number - world y coordinate of the position
since Arma 3 logo black.png2.18
z or useLayerMask: Number or Boolean - When a number is provided (Z in 3D positions), it is ignored. When a boolean is provided, it defines whether the layer mask should be used. Using the layer mask is more accurate but slightly slower.
The patches of "dirt" are defined using a layer mask. The "concrete" is the primary surface texture.
Return Value:
String - Surface type

Examples

Example 1:
private _surface = surfaceType [4500, 4500];
Example 2:
hint surfaceType getPosWorld player;
Example 3:
private _pos = getPosWorld player; _pos set [2, true]; // use layer mask surfaceType _pos;

Additional Information

See also:
surfaceTexture surfaceIsWater surfaceNormal getAllEnvSoundControllers

Notes

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