isAbleToBreathe: Difference between revisions

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|r1= [[Boolean]]
|r1= [[Boolean]]


|x1= <code>_canBreath = [[isAbleToBreathe]] [[player]];</code>
|x1= <sqf>_canBreath = isAbleToBreathe player;</sqf>


|seealso= [[underwater]]
|seealso= [[underwater]]
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<dt></dt>
<dt></dt>
<dd class="notedate">Posted on May 6, 2019 - 19:43 (UTC)</dd>
<dd class="notedate">Posted on 2019-05-06 - 19:43 (UTC)</dd>
<dt class="note">[[User:vabene1111|vabene1111]]</dt>
<dt class="note">[[User:vabene1111|vabene1111]]</dt>
<dd class="note">
<dd class="note">

Latest revision as of 23:01, 13 May 2023

Hover & click on the images for description

Description

Description:
If unit is diving and doesn't have a re-breather, it returns false. Diving means the unit's head is underwater. If unit is underwater and has a re-breather, the command returns true.
Groups:
Object Manipulation

Syntax

Syntax:
isAbleToBreathe unit
Parameters:
unit: Object
Return Value:
Boolean

Examples

Example 1:
_canBreath = isAbleToBreathe player;

Additional Information

See also:
underwater

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on 2019-05-06 - 19:43 (UTC)
vabene1111
Might return false if player enters a vehicle while underwater.