vehicle: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " \| *(game[0-9]|version[0-9]|gr[0-9]|serverExec|mp|pr|descr|s[0-9]|p[0-9]{1,3}|r[0-9]|x1?[0-9]|seealso) *= +" to " |$1= ") |
Lou Montana (talk | contribs) m (Some wiki formatting) |
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|descr= Vehicle in which given unit is mounted. If none, unit is returned. Alternatively, use [[objectParent]] | |descr= Vehicle in which given unit is mounted. If none, unit is returned. Alternatively, use [[objectParent]] | ||
{{Feature|important|While [[vehicle]] may return the vehicle the unit is in for '''[[alive]]''' units, for dead units which are groupless, this command returns the unit itself - use [[objectParent]] instead.}} | |||
|s1= | |s1= [[vehicle]] unitName | ||
|p1= unitName: [[Object]] | |p1= unitName: [[Object]] | ||
|r1=[[Object]] | |r1= [[Object]] | ||
|x1= SQS < | |x1= SQS | ||
|x2= SQF< | <sqs>? vehicle player != player : hint "Player is in a vehicle"</sqs> | ||
|x2= SQF | |||
<sqf>if (vehicle player != player) then { hint "Player is in a vehicle" };</sqf> | |||
|seealso= [[objectParent]] | |seealso= [[objectParent]] | ||
}} | }} |
Latest revision as of 17:12, 23 March 2023
Description
- Description:
- Vehicle in which given unit is mounted. If none, unit is returned. Alternatively, use objectParent
- Groups:
- Object Manipulation
Syntax
Examples
- Example 1:
- SQS
- Example 2:
- SQF
Additional Information
- See also:
- objectParent
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Object Manipulation