setVehicleId: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|s([0-9])\= ([^' ]+)'''([^' ]+)'''([^ ]*) " to "|s$1= $2$3$4 ") |
Lou Montana (talk | contribs) m (Text replacement - "{{Feature | Warning | " to "{{Feature|warning|") |
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|descr= Sets ID to vehicle. By this ID vehicle is referenced by triggers and waypoints. | |descr= Sets ID to vehicle. By this ID vehicle is referenced by triggers and waypoints. | ||
{{Feature | | {{Feature|warning|This command is '''not''' to be used.}} | ||
|s1= vehicleName [[setVehicleId]] id | |s1= vehicleName [[setVehicleId]] id | ||
Line 33: | Line 33: | ||
|p2= id: [[Number]] | |p2= id: [[Number]] | ||
|r1=[[Nothing]] | |r1= [[Nothing]] | ||
|x1= < | |x1= <sqf>player setVehicleId 1;</sqf> | ||
|seealso= [[setVehicleVarName]] | |seealso= [[setVehicleVarName]] | ||
}} | }} |
Latest revision as of 21:46, 16 May 2024
Description
- Description:
- Sets ID to vehicle. By this ID vehicle is referenced by triggers and waypoints.
- Groups:
- Object ManipulationBroken Commands
Syntax
- Syntax:
- vehicleName setVehicleId id
- Parameters:
- vehicleName: Object
- id: Number
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
- See also:
- setVehicleVarName
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint: Elite version 1.00
- Operation Flashpoint: Elite: New Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Object Manipulation
- Command Group: Broken Commands