uniqueUnitItems: Difference between revisions
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Lou Montana (talk | contribs) m (Fix fix) |
Lou Montana (talk | contribs) m (Some wiki formatting) |
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|eff= | |eff= | ||
|descr= Returns hashmap of all items in units inventory as [classname, count] pairs. | |descr= Returns hashmap of all items in units inventory as [classname, count] pairs. | ||
{{Feature|informative| | {{Feature|informative| | ||
''weaponItems'', '' | * ''weaponItems'', ''uniformItems'', ''vestItems'', ''backpackItems'' arguments use the following [[Number]] values: | ||
* 0: do not return value | ** 0: do not return value | ||
* 1: returns container | ** 1: returns container only (weapon or container) | ||
* 2: returns container and contents | ** 2: returns container and its content | ||
* weapons/containers that are stored inside containers (e.g weapon in backpack) always return all contents if contents for the parent container are enabled. | |||
}} | }} | ||
|gr1= Unit Inventory | |gr1= Unit Inventory | ||
|s1= [[uniqueUnitItems]] | |s1= [[uniqueUnitItems]] unit | ||
|p1= unit: [[Object]] | |p1= unit: [[Object]] | ||
| | |r1= [[HashMap]] in format itemClassname ([[String]]) → amount ([[Number]]) | ||
|s2= [[uniqueUnitItems]] [unit, weaponsItems, uniformItems, vestItems, backpackItems, assignedItems] | |||
|p21= unit: [[Object]] | |||
|p22= weaponsItems: [[Number]] - (Optional, default 2) weapons (including binoculars) and their accessories (flashlight etc), loaded magazines | |||
|p23= uniformItems: [[Number]] - (Optional, default 2) | |||
| | |p24= vestItems: [[Number]] - (Optional, default 2) | ||
| | |p25= backpackItems: [[Number]] - (Optional, default 2) | ||
| | |p26= assignedItems: [[Boolean]] - (Optional, default [[true]]) returns [[assignedItems]] as well as [[headgear]] and [[hmd|goggles]] | ||
| | |r2= [[HashMap]] in format itemClassname ([[String]]) → amount ([[Number]]) | ||
| | |x1= <sqf> | ||
private _unitUniqueItems = uniqueUnitItems [player, 0, 2, 2, 2, true]; | |||
if (_unitUniqueItems getOrDefault ["FirstAidKit", 0] > 5) then { hint "I'm rich of FAK to give!"; }; | |||
</sqf> | |||
| | |x2= <sqf>private _unitUniqueItems = uniqueUnitItems [cursorObject];</sqf> | ||
|seealso= [[getUnitLoadout]] | |seealso= [[getUnitLoadout]] | ||
}} | }} |
Latest revision as of 18:43, 5 May 2022
Description
- Description:
- Returns hashmap of all items in units inventory as [classname, count] pairs.
- Groups:
- Unit Inventory
Syntax
- Syntax:
- uniqueUnitItems unit
- Parameters:
- unit: Object
- Return Value:
- HashMap in format itemClassname (String) → amount (Number)
Alternative Syntax
- Syntax:
- uniqueUnitItems [unit, weaponsItems, uniformItems, vestItems, backpackItems, assignedItems]
- Parameters:
- unit: Object
- weaponsItems: Number - (Optional, default 2) weapons (including binoculars) and their accessories (flashlight etc), loaded magazines
- uniformItems: Number - (Optional, default 2)
- vestItems: Number - (Optional, default 2)
- backpackItems: Number - (Optional, default 2)
- assignedItems: Boolean - (Optional, default true) returns assignedItems as well as headgear and goggles
- Return Value:
- HashMap in format itemClassname (String) → amount (Number)
Examples
- Example 1:
- Example 2:
Additional Information
- See also:
- getUnitLoadout
Notes
-
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