addWeapon: Difference between revisions

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m (Text replacement - "<sqf>([^↵][^\/]*↵[^\/]*)<\/sqf>" to "<sqf> $1 </sqf>")
 
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Infantry units can only carry a specific number of weapons, once the weapon slots are filled, any further [[addWeapon]] commands are ignored.
Infantry units can only carry a specific number of weapons, once the weapon slots are filled, any further [[addWeapon]] commands are ignored.


{{Feature|Informative|a '''magazine''' must be added first for the added weapon to be loaded.}}  
{{Feature|informative|a '''magazine''' must be added first for the added weapon to be loaded.}}  


{{Feature|Warning| In Arma 3 this command can also link items to the inventory slots, the functionality is identical to [[linkItem]] command, which it global and thus differ in how it should be used.}}
{{Feature|warning| In Arma 3 this command can also link items to the inventory slots, the functionality is identical to [[linkItem]] command, which it global and thus differ in how it should be used.}}


|s1= object [[addWeapon]] weapon
|s1= object [[addWeapon]] weapon
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|r1= [[Nothing]]
|r1= [[Nothing]]


|x1= <code>[[player]] [[addMagazine]] "30Rnd_556x45_Stanag";
|x1= <sqf>
[[player]] [[addWeapon]] "BAF_L85A2_RIS_SUSAT";</code>
player addMagazine "30Rnd_556x45_Stanag";
player addWeapon "BAF_L85A2_RIS_SUSAT";
</sqf>


|x2= <code>An_2 [[addMagazine]] "100Rnd_762x51_M240";
|x2= <sqf>
An_2 [[addWeapon]] "M240_veh";</code>
An_2 addMagazine "100Rnd_762x51_M240";
An_2 addWeapon "M240_veh";
</sqf>


|seealso= [[addWeaponGlobal]], [[addWeaponTurret]], [[removeWeapon]], [[removeAllWeapons]], [[addMagazine]]
|seealso= [[addWeaponGlobal]] [[addWeaponTurret]] [[removeWeapon]] [[removeAllWeapons]] [[addMagazine]]
}}
}}

Latest revision as of 21:37, 2 September 2024

Hover & click on the images for description

Description

Description:
Add a weapon to a unit. For a global version of this command see addWeaponGlobal. Infantry units can only carry a specific number of weapons, once the weapon slots are filled, any further addWeapon commands are ignored.
a magazine must be added first for the added weapon to be loaded.
In Arma 3 this command can also link items to the inventory slots, the functionality is identical to linkItem command, which it global and thus differ in how it should be used.
Groups:
Unit InventoryVehicle Inventory

Syntax

Syntax:
object addWeapon weapon
Parameters:
object: Object - unit or vehicle to add the weapon to
weapon: String - weapon class name. See the topic Category:Weapons for reference about possible values.
Return Value:
Nothing

Examples

Example 1:
player addMagazine "30Rnd_556x45_Stanag"; player addWeapon "BAF_L85A2_RIS_SUSAT";
Example 2:
An_2 addMagazine "100Rnd_762x51_M240"; An_2 addWeapon "M240_veh";

Additional Information

See also:
addWeaponGlobal addWeaponTurret removeWeapon removeAllWeapons addMagazine

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note