enableAttack: Difference between revisions
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{{ | {{RV|type=command | ||
| | |game1= arma1 | ||
|version1= 1.00 | |||
|1.00 | |game2= arma2 | ||
|version2= 1.00 | |||
| | |game3= arma2oa | ||
|version3= 1.50 | |||
| | |game4= tkoh | ||
|version4= 1.00 | |||
| | |game5= arma3 | ||
| | |version5= 0.50 | ||
| | |arg= local | ||
| | |eff= global | ||
|gr1= Groups | |||
|gr2= Unit Control | |||
|descr= Set if leader can issue attack commands to the soldiers in his group. | |||
|s1= group [[enableAttack]] enable | |||
|p1= group: [[Object]] or [[Group]] | |||
|p2= enable: [[Boolean]] | |||
|r1= [[Nothing]] | |||
< | |x1= <sqf>_group1 enableAttack true;</sqf> | ||
[[ | |seealso= [[attackEnabled]] | ||
}} |
Latest revision as of 16:15, 13 May 2022
Description
- Description:
- Set if leader can issue attack commands to the soldiers in his group.
- Groups:
- GroupsUnit Control
Syntax
- Syntax:
- group enableAttack enable
- Parameters:
- group: Object or Group
- enable: Boolean
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
- See also:
- attackEnabled
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Groups
- Command Group: Unit Control
- Scripting Commands: Global Effect