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|gr1= Unit Inventory | |gr1= Unit Inventory | ||
|descr= Returns | |descr= Returns the percentage of fullness of a unit's cargo. Output is usually in range 0..1, but can be higher after using certain scripting commands (like [[addWeaponWithAttachmentsCargoGlobal]]) which ignore load values when adding items. | ||
{{Feature|informative|See {{Link|#Example 2}} for load calculation.}} | |||
|s1= [[load]] unit | |s1= [[load]] unit | ||
|p1= unit: [[Object]] ( | |p1= unit: [[Object]] - (before {{GVI|arma3|2.08|size= 0.75}} the command did not support containers, ammo boxes, weapon holders, vehicle cargos) | ||
|r1= [[Number]] | |r1= [[Number]] | ||
|x1= < | |x1= <sqf>load player;</sqf> | ||
|seealso= [[maxLoad]] | |x2= unit load calculation formula: | ||
<sqf>private _unitLoad = loadAbs _unit / getNumber (configFile >> "CfgInventoryGlobalVariable" >> "maxSoldierLoad");</sqf> | |||
|seealso= [[maxLoad]] [[loadAbs]] [[loadBackpack]] [[loadUniform]] [[loadVest]] [[getMass]] [[weightRTD]] [[getContainerMaxLoad]] | |||
}} | }} |
Latest revision as of 09:15, 28 September 2023
Description
- Description:
- Returns the percentage of fullness of a unit's cargo. Output is usually in range 0..1, but can be higher after using certain scripting commands (like addWeaponWithAttachmentsCargoGlobal) which ignore load values when adding items.
- Groups:
- Unit Inventory
Syntax
- Syntax:
- load unit
- Parameters:
- unit: Object - (before 2.08 the command did not support containers, ammo boxes, weapon holders, vehicle cargos)
- Return Value:
- Number
Examples
- Example 1:
- load player;
- Example 2:
- unit load calculation formula:
Additional Information
Notes
-
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