getNumber
Jump to navigation
Jump to search
Description
- Description:
- Extract number from config entry.
- Groups:
- Config
Syntax
Examples
- Example 1:
Additional Information
- See also:
- configFile a / b configName count getArray getText inheritsFrom isArray isClass isNumber isText select
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Mar 03, 2007 - 04:45 (UTC)
- Use getNumber to get boolean values from a config entry. 1 equals true, 0 equals false.
- Posted on Sep 13, 2011 - 00:44 (UTC)
- With an not existing entry, getNumber returns 0.
- Posted on Mar 28, 2014 - 07:53 (UTC)
-
(Arma 3 1.14), It's recommended to use BIS_fnc_getCfgData or BIS_fnc_returnConfigEntry to get variable cfg data rather than conditioning via isNumber, isText, isArray, getNumber, getText and getArray combination.
Traditional workaround:Recommended workaround:To return default value once entry was not found, we can use BIS_fnc_returnConfigEntry instead of BIS_fnc_getCfgData.(configFile >> "CfgVehicles" >> _SomeAddonClassName >> "DestructionEffects" >> "Smoke1" >> "type") call BIS_fnc_getCfgData;To compose collected Number into Array, use BIS_fnc_getCfgDataArray instead.To retype collected Number into Boolean, use BIS_fnc_getCfgDataBool. Anything bigger than 0 is true, otherwise false.(configFile >> "CfgVehicles" >> _SomeAddonClassName >> "DestructionEffects" >> "Smoke1" >> "type") call BIS_fnc_getCfgDataArray;(configFile >> "CfgVehicles" >> _SomeAddonClassName >> "DestructionEffects" >> "Smoke1" >> "type") call BIS_fnc_getCfgDataBool;
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Config