Briefing – Arma 3

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "<tt>([^ ]*=[^ ]*)<\/tt>" to "{{hl|c= $1}}")
m (Text replacement - "{{Feature|Informative|" to "{{Feature|informative|")
 
(2 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{TOC|side|1|3}}
{{TOC|side|1|3}}
[[Image:A3_CreateTaskModule_Attributes.jpg|right|400px|thumb|The create task module has many options to customize tasks]]
[[File:A3_CreateTaskModule_Attributes.jpg|right|400px|thumb|The create task module has many options to customize tasks]]
= Description =
= Description =
Although a briefing is fully optional, it is the first thing a player sees when playing your mission and there is no second chance for a first impression.  
Although a briefing is fully optional, it is the first thing a player sees when playing your mission and there is no second chance for a first impression.  
Line 13: Line 13:
** Call signs of the HQ and groups.
** Call signs of the HQ and groups.


{{Feature|Informative|Make sure that your briefing and task texts are free from spelling errors. If in doubt, let someone else proofread them!}}
{{Feature|informative|Make sure that your briefing and task texts are free from spelling errors. If in doubt, let someone else proofread them!}}


== How to create a briefing and tasks ==
== How to create a briefing and tasks ==
Line 19: Line 19:
Furthermore, to create tasks, one can either use the '''Create Task Module''' or [[:Category:Command Group: Briefing|scripting commands]] and [[:Category:Function Group: Tasks|functions]]
Furthermore, to create tasks, one can either use the '''Create Task Module''' or [[:Category:Command Group: Briefing|scripting commands]] and [[:Category:Function Group: Tasks|functions]]


To find more information about how to create tasks see {{HashLink|Arma 3: Task Framework#Task Overhaul}} or [[Arma 3: Task Framework Tutorial]].
To find more information about how to create tasks see {{Link|Arma 3: Task Framework#Task Overhaul}} or [[Arma 3: Task Framework Tutorial]].


=== Formatting tags for tasks and briefings ===
=== Formatting tags for tasks and briefings ===

Latest revision as of 00:24, 2 February 2024

The create task module has many options to customize tasks

Description

Although a briefing is fully optional, it is the first thing a player sees when playing your mission and there is no second chance for a first impression. There is no *default* briefing in Arma 3, but usually a briefing consists of:

  • Mission
    • What is the mission about, tasks and goals.
  • Situation
    • Some background story, why does the mission happen, what's the big picture?
  • Execution
    • Steps the player is supposed to do chronologically sorted.
  • Signal
    • Call signs of the HQ and groups.
Make sure that your briefing and task texts are free from spelling errors. If in doubt, let someone else proofread them!

How to create a briefing and tasks

In Arma 3 briefings can be created either by using editor modules like the Create Diary Module or scripting commands. Furthermore, to create tasks, one can either use the Create Task Module or scripting commands and functions

To find more information about how to create tasks see Arma 3: Task Framework - Task Overhaul or Arma 3: Task Framework Tutorial.

Formatting tags for tasks and briefings

There are many formatting tags that can be incorporated in the strings for tasks and notes:

  • To add a link to a marker: <marker name='obj1'>Link to Marker</marker>
  • To show an image: <img image='somePic.jpg'/>
    • Manipulate the image width and height like so: <img image='somePic.jpg' width='200' height='200'/>
  • Coloured text: <font color='#A52A2A'>Some text</font color>
  • Line break can be added with: <br/>

Example

A3 Briefing Formatting Example.jpg

<img image='\A3\weapons_F\Rifles\Khaybar\Data\UI\gear_Khaybar_GL_X_CA.paa' width='300' height='200'/>
<br/>
<font color='#A52A2A'>Some text</font color>
<execute expression='systemChat str [0,0,0];'>Some expression</execute>

See also