addOwnedMine: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 $2")
m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>")
 
(5 intermediate revisions by the same user not shown)
Line 16: Line 16:
|r1= [[Nothing]]
|r1= [[Nothing]]


|x1= <code>[[player]] [[addOwnedMine]] _superMine;</code>
|x1= <sqf>player addOwnedMine _superMine;</sqf>


|seealso= [[allMines]] [[createMine]] [[detectedMines]] [[mineActive]], [[getAllOwnedMines]], [[removeOwnedMine]], [[removeAllOwnedMines]]
|seealso= [[allMines]] [[createMine]] [[detectedMines]] [[mineActive]] [[getAllOwnedMines]] [[removeOwnedMine]] [[removeAllOwnedMines]]
}}
}}

Latest revision as of 10:21, 13 May 2022

Hover & click on the images for description

Description

Description:
Sets ownership over a remotely detonatable mine to the unit.
Groups:
Mines

Syntax

Syntax:
unit addOwnedMine mine
Parameters:
unit: Object
mine: Object - the mine object
Return Value:
Nothing

Examples

Example 1:
player addOwnedMine _superMine;

Additional Information

See also:
allMines createMine detectedMines mineActive getAllOwnedMines removeOwnedMine removeAllOwnedMines

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note