enableReload: Difference between revisions
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|gr1= Weapons | |gr1= Weapons | ||
|descr= Enable / disable reload when magazine is empty. | |arg= global | ||
|eff= local | |||
|descr= Enable / disable auto-reload (including AI) when magazine is empty. Default - enabled. | |||
|s1= object [[enableReload]] enable | |s1= object [[enableReload]] enable | ||
Line 28: | Line 31: | ||
|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= < | |x1= <sqf>_vehicle enableReload false;</sqf> | ||
|seealso= [[reloadEnabled]] [[reload]] | |seealso= [[reloadEnabled]] [[reload]] [[needReload]] | ||
}} | }} |
Latest revision as of 15:23, 2 November 2024
Description
- Description:
- Enable / disable auto-reload (including AI) when magazine is empty. Default - enabled.
- Groups:
- Weapons
Syntax
- Syntax:
- object enableReload enable
- Parameters:
- object: Object
- enable: Boolean
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
- See also:
- reloadEnabled reload needReload
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Weapons
- Scripting Commands: Local Effect