cutObj: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 $2")
m (Text replacement - "(\|p[0-9]+ *= *[^(]+\(Optional(, default[^)]*)\) )T([a-z])" to "$1t$3")
 
(12 intermediate revisions by 3 users not shown)
Line 27: Line 27:


|descr= Displays an object defined in the global config in {{hl|CfgTitles}}.
|descr= Displays an object defined in the global config in {{hl|CfgTitles}}.
{{Feature|arma3|For greater efficiency and ease of modability, it is recommended to use named layers with {{HashLink|#Syntax 3}}.}}
{{Feature|arma3|For greater efficiency and ease of modability, it is recommended to use named layers with {{Link|#Syntax 3}}.}}


|s1= [[cutObj]] [class, type, speed, showInMap]
|s1= [[cutObj]] [class, type, speed, showInMap, drawOverHUD]


|p1= class: [[String]] - the className of the object defined in {{hl|[[configFile]] >> "CfgTitles" >> class}}
|p1= class: [[String]] - the className of the object defined in {{hl|[[configFile]] >> "CfgTitles" >> class}}
Line 38: Line 38:


|p4= showInMap: [[Boolean]] - (Optional, default [[true]]) [[false]] to hide the text when the map is opened
|p4= showInMap: [[Boolean]] - (Optional, default [[true]]) [[false]] to hide the text when the map is opened
|p5= drawOverHUD: [[Boolean]] - (Optional, default [[true]]) [[false]] to show the object under in-game HUD
|p5since= arma3 2.16


|r1= [[Nothing]]
|r1= [[Nothing]]


|s2= layer [[cutObj]] [class, type, speed, showInMap]
|s2= layer [[cutObj]] [class, type, speed, showInMap, drawOverHUD]


|p21= layer: [[Number]] - layer number on which the effect is shown, where 0 is the back most. Layer number is rounded to the nearest integer and also cannot be negative. Layer 99.5 will be treated as layer 100
|p21= layer: [[Number]] - layer number on which the effect is shown, where 0 is the back most. Layer number is rounded to the nearest integer and also cannot be negative. Layer 99.5 will be treated as layer 100
Line 49: Line 52:
|p23= type: [[String]] - one of "PLAIN", "PLAIN DOWN", "BLACK", "BLACK FADED", "BLACK OUT", "BLACK IN", "WHITE OUT" and "WHITE IN". See [[Title Effect Type]]s for more information about these values.
|p23= type: [[String]] - one of "PLAIN", "PLAIN DOWN", "BLACK", "BLACK FADED", "BLACK OUT", "BLACK IN", "WHITE OUT" and "WHITE IN". See [[Title Effect Type]]s for more information about these values.


|p24= speed: [[Number]] - (Optional, default -1) Time in seconds to fade in resource
|p24= speed: [[Number]] - (Optional, default -1) time in seconds to fade in resource


|p25= showInMap: [[Boolean]] - (Optional, default [[true]]) [[false]] to hide the text when the map is opened
|p25= showInMap: [[Boolean]] - (Optional, default [[true]]) [[false]] to hide the text when the map is opened
|p26= drawOverHUD: [[Boolean]] - (Optional, default [[true]]) [[false]] to show the object under in-game HUD
|p26since= arma3 2.16


|r2= [[Nothing]]
|r2= [[Nothing]]


|s3= layerName [[cutObj]] [class, type, speed, showInMap]
|s3= layerName [[cutObj]] [class, type, speed, showInMap, drawOverHUD]


|s3since= arma3 1.58
|s3since= arma3 1.58
Line 68: Line 74:


|p45= showInMap: [[Boolean]] - (Optional, default [[true]]) [[false]] to hide the text when the map is opened
|p45= showInMap: [[Boolean]] - (Optional, default [[true]]) [[false]] to hide the text when the map is opened
|p46= drawOverHUD: [[Boolean]] - (Optional, default [[true]]) [[false]] to show the object under in-game HUD
|p46since= arma3 2.16


|r3= [[Number]] - number of the allocated layer
|r3= [[Number]] - number of the allocated layer


|x1= <code>[[cutObj]] ["TVSet", "PLAIN"];
|x1= <sqf>
[[cutObj]] ["TVSet", "PLAIN", 2]</code>
cutObj ["TVSet", "PLAIN"];
cutObj ["TVSet", "PLAIN", 2];
</sqf>


|x2= <code>2 [[cutObj]] ["Sphere", "PLAIN"];</code>
|x2= <sqf>2 cutObj ["Sphere", "PLAIN"];</sqf>


|x3= <code>[[private]] _layer = "layer1" [[cutObj]] ["BISLogo", "PLAIN"];</code>
|x3= <sqf>private _layer = "layer1" cutObj ["BISLogo", "PLAIN"];</sqf>


|seealso= [[allCutLayers]] [[titleObj]] [[cutText]] [[cutRsc]], [[cutFadeOut]], [[allActiveTitleEffects]]
|seealso= [[allCutLayers]] [[titleObj]] [[cutText]] [[cutRsc]] [[cutFadeOut]] [[allActiveTitleEffects]] [[activeTitleEffectParams]]  
}}
}}

Latest revision as of 12:32, 8 November 2023

Hover & click on the images for description

Description

Description:
Displays an object defined in the global config in CfgTitles.
Arma 3
For greater efficiency and ease of modability, it is recommended to use named layers with Syntax 3.
Groups:
GUI Control

Syntax 1

Syntax:
cutObj [class, type, speed, showInMap, drawOverHUD]
Parameters:
class: String - the className of the object defined in configFile >> "CfgTitles" >> class
type: String - one of "PLAIN", "PLAIN DOWN", "BLACK", "BLACK FADED", "BLACK OUT", "BLACK IN", "WHITE OUT" and "WHITE IN". See Title Effect Types for more information about these values
speed: Number - (Optional, default -1) time in seconds to fade in resource
showInMap: Boolean - (Optional, default true) false to hide the text when the map is opened
since Arma 3 logo black.png2.16
drawOverHUD: Boolean - (Optional, default true) false to show the object under in-game HUD
Return Value:
Nothing

Syntax 2

Syntax:
layer cutObj [class, type, speed, showInMap, drawOverHUD]
Parameters:
layer: Number - layer number on which the effect is shown, where 0 is the back most. Layer number is rounded to the nearest integer and also cannot be negative. Layer 99.5 will be treated as layer 100
class: String - the className of the object defined in configFile >> "CfgTitles" >> class
type: String - one of "PLAIN", "PLAIN DOWN", "BLACK", "BLACK FADED", "BLACK OUT", "BLACK IN", "WHITE OUT" and "WHITE IN". See Title Effect Types for more information about these values.
speed: Number - (Optional, default -1) time in seconds to fade in resource
showInMap: Boolean - (Optional, default true) false to hide the text when the map is opened
since Arma 3 logo black.png2.16
drawOverHUD: Boolean - (Optional, default true) false to show the object under in-game HUD
Return Value:
Nothing

Syntax 3

Syntax:
layerName cutObj [class, type, speed, showInMap, drawOverHUD]
Parameters:
layerName: String - layer name on which the effect is shown. Layer names are CaSe SeNsItIvE
class: String - the className of the object defined in configFile >> "CfgTitles" >> class
type: String - one of "PLAIN", "PLAIN DOWN", "BLACK", "BLACK FADED", "BLACK OUT", "BLACK IN", "WHITE OUT" and "WHITE IN". See Title Effect Types for more information about these values
speed: Number - (Optional, default -1) time in seconds to fade in resource
showInMap: Boolean - (Optional, default true) false to hide the text when the map is opened
since Arma 3 logo black.png2.16
drawOverHUD: Boolean - (Optional, default true) false to show the object under in-game HUD
Return Value:
Number - number of the allocated layer

Examples

Example 1:
cutObj ["TVSet", "PLAIN"]; cutObj ["TVSet", "PLAIN", 2];
Example 2:
2 cutObj ["Sphere", "PLAIN"];
Example 3:
private _layer = "layer1" cutObj ["BISLogo", "PLAIN"];

Additional Information

See also:
allCutLayers titleObj cutText cutRsc cutFadeOut allActiveTitleEffects activeTitleEffectParams

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note