endLoadingScreen: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 $2")
m (Text replacement - "with [https://community.bistudio.com/wiki/Arma_3:_Cheats#ENDLOAD ENDLOAD cheat code]" to "with the {{Link|Arma 3: Cheats#ENDLOAD|ENDLOAD cheat code}}")
 
(16 intermediate revisions by 2 users not shown)
Line 19: Line 19:
|descr= Finishes loading screen started by [[startLoadingScreen]].
|descr= Finishes loading screen started by [[startLoadingScreen]].


{{Feature | arma3 | Use [[BIS_fnc_endLoadingScreen]] to prevent potential usage conflicts.}}
{{Feature|arma3|Use [[BIS_fnc_endLoadingScreen]] to prevent potential usage conflicts.}}
 
{{Feature|arma3|The loading screen can be force-ended with the {{Link|Arma 3: Cheats#ENDLOAD|ENDLOAD cheat code}}.}}


|s1= [[endLoadingScreen]]
|s1= [[endLoadingScreen]]
Line 25: Line 27:
|r1= [[Nothing]]
|r1= [[Nothing]]


|x1= <code>[[startLoadingScreen]] ["Loading My Mission"];
|x1= <sqf>
{{cc|code}}
startLoadingScreen ["Loading My Mission"];
[[progressLoadingScreen]] 0.5;
// code
{{cc|code}}
progressLoadingScreen 0.5;
[[endLoadingScreen]];</code>
// code
endLoadingScreen;
</sqf>


|x2= <code>{{cc|this structure prevents error-prone or lengthy code to miss [[endLoadingScreen]].}}
|x2= <sqf>
[[private]] _maxTime = [[diag_tickTime]] + 30; {{cc|max 30s of loading}}
// this structure prevents error-prone or lengthy code to miss endLoadingScreen.
private _maxTime = diag_tickTime + 30; // max 30s of loading


[[startLoadingScreen]] ["Loading"];
startLoadingScreen ["Loading"];
[[private]] _handle = [] [[spawn]] {
private _handle = 0 spawn {
{{cc|code that may crash or take too long}}
// code that may crash or take too long
};
};


[[waitUntil]] { sleep .01; [[scriptDone]] _handle {{!}}{{!}} [[diag_tickTime]] > _maxTime };
waitUntil { sleep .01; scriptDone _handle || diag_tickTime > _maxTime };
[[endLoadingScreen]];</code>
endLoadingScreen;
</sqf>


|seealso= [[startLoadingScreen]] [[progressLoadingScreen]], [[BIS_fnc_endLoadingScreen]]
|seealso= [[startLoadingScreen]] [[progressLoadingScreen]] [[BIS_fnc_endLoadingScreen]]
}}
}}

Latest revision as of 09:44, 6 September 2024

Hover & click on the images for description

Description

Description:
Finishes loading screen started by startLoadingScreen.
Arma 3
Use BIS_fnc_endLoadingScreen to prevent potential usage conflicts.
Arma 3
The loading screen can be force-ended with the ENDLOAD cheat code.
Groups:
System

Syntax

Syntax:
endLoadingScreen
Return Value:
Nothing

Examples

Example 1:
startLoadingScreen ["Loading My Mission"]; // code progressLoadingScreen 0.5; // code endLoadingScreen;
Example 2:
// this structure prevents error-prone or lengthy code to miss endLoadingScreen. private _maxTime = diag_tickTime + 30; // max 30s of loading startLoadingScreen ["Loading"]; private _handle = 0 spawn { // code that may crash or take too long }; waitUntil { sleep .01; scriptDone _handle || diag_tickTime > _maxTime }; endLoadingScreen;

Additional Information

See also:
startLoadingScreen progressLoadingScreen BIS_fnc_endLoadingScreen

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note