fogParams: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 $2")
m (Some wiki formatting)
 
(3 intermediate revisions by 2 users not shown)
Line 12: Line 12:
|r1= [[Array]] of [[Number]]s - in [[setFog]] format: [fogValue, fogDecay, fogBase]
|r1= [[Array]] of [[Number]]s - in [[setFog]] format: [fogValue, fogDecay, fogBase]


|x1= <code>[[private]] _fog = [[fogParams]]</code>
|x1= <sqf>private _fog = fogParams;</sqf>


|seealso= [[setFog]] [[fog]] [[fogForecast]], [[rainParams]]
|seealso= [[setFog]] [[fog]] [[fogForecast]] [[rainParams]]
}}
 
{{Note
|user= POLPOX
|timestamp= 20230923065153
|text= To return a position (ASL Height)'s approx. fog level
<sqf>
private _getFogPowerASL = {
fogParams params ["_fogPower","_fogDecay","_fogHeight"] ;
private _height = _this - _fogHeight;
(_fogPower * 0.5 ^ (_height * _fogDecay / 2.45) max 0)
};
 
(AGLToASL (positionCameraToWorld [0,0,0]) # 2) call _getFogPowerASL;
</sqf>
Note that, this could return >1 value if fogDecay is not 0.
}}
}}

Latest revision as of 12:39, 12 March 2024

Hover & click on the images for description

Description

Description:
A getter for setFog (Alt Syntax). Returns extended params for the fog
Groups:
Environment

Syntax

Syntax:
fogParams
Return Value:
Array of Numbers - in setFog format: [fogValue, fogDecay, fogBase]

Examples

Example 1:
private _fog = fogParams;

Additional Information

See also:
setFog fog fogForecast rainParams

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
POLPOX - c
Posted on Sep 23, 2023 - 06:51 (UTC)
To return a position (ASL Height)'s approx. fog level
private _getFogPowerASL = { fogParams params ["_fogPower","_fogDecay","_fogHeight"] ; private _height = _this - _fogHeight; (_fogPower * 0.5 ^ (_height * _fogDecay / 2.45) max 0) }; (AGLToASL (positionCameraToWorld [0,0,0]) # 2) call _getFogPowerASL;
Note that, this could return >1 value if fogDecay is not 0.