lightDetachObject: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<code>\[\[([a-zA-Z0-9_]+)\]\] ([a-zA-Z0-9_]+);?<\/code>" to "<sqf>$1 $2;</sqf>") |
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|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1=< | |x1= <sqf>lightDetachObject _light;</sqf> | ||
|seealso= [[setLightAmbient]] [[setLightBrightness]] [[lightAttachObject]] [[setLightColor]] [[setLightIntensity]] [[setLightAttenuation]] [[setLightUseFlare]] | |seealso= [[setLightAmbient]] [[setLightBrightness]] [[lightAttachObject]] [[setLightColor]] [[setLightIntensity]] [[setLightAttenuation]] [[setLightUseFlare]] [[setLightFlareSize]] [[setLightFlareMaxDistance]] [[setLightDayLight]] | ||
}} | }} |
Latest revision as of 13:16, 5 May 2022
Description
- Description:
- Detach light from object.
- Groups:
- Lights
Syntax
- Syntax:
- lightDetachObject light
- Parameters:
- light: Object
- Return Value:
- Nothing
Examples
- Example 1:
- lightDetachObject _light;
Additional Information
- See also:
- setLightAmbient setLightBrightness lightAttachObject setLightColor setLightIntensity setLightAttenuation setLightUseFlare setLightFlareSize setLightFlareMaxDistance setLightDayLight
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint: Elite version 1.00
- Operation Flashpoint: Elite: New Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Lights