setVehicleRadar: Difference between revisions

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|s1= vehicle [[setVehicleRadar]] rule
|s1= vehicle [[setVehicleRadar]] rule


|p1= vehicle: [[Object]] - An AI-controlled vehicle
|p1= vehicle: [[Object]] - an AI-controlled vehicle


|p2= rule: [[Number]] - Can be one of the following:
|p2= rule: [[Number]] - can be one of the following:
* 0 - automatic
* 0 - automatic
* 1 - forced on
* 1 - forced on
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|r1= [[Nothing]]
|r1= [[Nothing]]


|x1= <code>_vehicle [[setVehicleRadar]] 1;</code>
|x1= <sqf>_vehicle setVehicleRadar 1;</sqf>


|seealso= [[vehicleReportRemoteTargets]] [[setVehicleReportRemoteTargets]] [[vehicleReceiveRemoteTargets]] [[setVehicleReceiveRemoteTargets]] [[vehicleReportOwnPosition]], [[setVehicleReportOwnPosition]], [[reportRemoteTarget]], [[confirmSensorTarget]]
|seealso= [[isVehicleRadarOn]] [[vehicleReportRemoteTargets]] [[setVehicleReportRemoteTargets]] [[vehicleReceiveRemoteTargets]] [[setVehicleReceiveRemoteTargets]] [[vehicleReportOwnPosition]] [[setVehicleReportOwnPosition]] [[reportRemoteTarget]] [[confirmSensorTarget]]
}}
}}

Latest revision as of 13:59, 8 November 2023

Hover & click on the images for description

Description

Description:
Sets the AI rule of Radar usage (Emission Control). Automatic means Radar switched on only when in Combat. The command doesn't affect player-controlled vehicles.
Groups:
Sensors

Syntax

Syntax:
vehicle setVehicleRadar rule
Parameters:
vehicle: Object - an AI-controlled vehicle
rule: Number - can be one of the following:
  • 0 - automatic
  • 1 - forced on
  • 2 - forced off
Return Value:
Nothing

Examples

Example 1:
_vehicle setVehicleRadar 1;

Additional Information

See also:
isVehicleRadarOn vehicleReportRemoteTargets setVehicleReportRemoteTargets vehicleReceiveRemoteTargets setVehicleReceiveRemoteTargets vehicleReportOwnPosition setVehicleReportOwnPosition reportRemoteTarget confirmSensorTarget

Notes

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