animatePylon: Difference between revisions

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m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], *\[\[([^ ]+)\]\]" to "|seealso= $1 $2")
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|gr2= Vehicle Loadouts
|gr2= Vehicle Loadouts


|descr=Force animation of pylon to given state, -1 for reset to engine handling, can cause weapon inoperative, because weapon is released  when pylon state <nowiki>=</nowiki>1. Supports pylon name since Arma 3 v1.94
|descr= Force animation of pylon to given state, -1 for reset to engine handling, can cause weapon inoperative, because weapon is released  when pylon state == 1.


|s1= vehicle [[animatePylon]] [pylon, animphase, instant]
|s1= vehicle [[animatePylon]] [pylon, animphase, instant]
Line 13: Line 13:
|p1= vehicle: [[Object]]
|p1= vehicle: [[Object]]


|p2= [pylon, animphase, instant] : [[Array]]
|p2= pylon: [[Number]] or {{GVI|arma3|1.94|size= 0.75}} [[String]] - pylon index (index starts from 1) or pylon name (see {{Link|getCompatiblePylonMagazines#Example 3}})
|p3= pylon: [[Number]] or [[String]] - pylon index (index starts from 1) or pylon name (see [[getCompatiblePylonMagazines]] Example 4)
 
|p4= animphase: [[Number]] - animation phase (0...1)
|p3= animphase: [[Number]] - animation phase in range 0..1
|p5= instant (Optional): [[Boolean]] - animate immediately
 
|p4= instant: [[Boolean]] - (Optional) animate immediately


|r1= [[Nothing]]
|r1= [[Nothing]]


|x1= <code>[[vehicle]] [[player]] [[animatePylon]] [1, 0.5];</code>
|x1= <sqf>vehicle player animatePylon [1, 0.5];</sqf>
|x2= <code>[[vehicle]] [[player]] [[animatePylon]] ["pylon1", 0.5];</code>
 
|x3= <code>[[vehicle]] [[player]] [[animatePylon]] ["pylon1", 1, [[true]]];</code>
|x2= <sqf>vehicle player animatePylon ["pylon1", 0.5];</sqf>
 
|x3= <sqf>vehicle player animatePylon ["pylon1", 1, true];</sqf>


|seealso= [[Arma 3: Vehicle Loadouts]] [[getCompatiblePylonMagazines]],[[getPylonMagazines]],[[setAmmoOnPylon]],[[animateBay]],[[setPylonsPriority]],[[setPylonLoadout]]
|seealso= [[Arma 3: Vehicle Loadouts]] [[getCompatiblePylonMagazines]] [[getPylonMagazines]] [[setAmmoOnPylon]] [[animateBay]] [[setPylonsPriority]] [[setPylonLoadout]]
}}
}}

Latest revision as of 17:43, 4 January 2023

Hover & click on the images for description

Description

Description:
Force animation of pylon to given state, -1 for reset to engine handling, can cause weapon inoperative, because weapon is released when pylon state == 1.
Groups:
AnimationsVehicle Loadouts

Syntax

Syntax:
vehicle animatePylon [pylon, animphase, instant]
Parameters:
vehicle: Object
pylon: Number or Arma 3 logo black.png1.94 String - pylon index (index starts from 1) or pylon name (see getCompatiblePylonMagazines - Example 3)
animphase: Number - animation phase in range 0..1
instant: Boolean - (Optional) animate immediately
Return Value:
Nothing

Examples

Example 1:
vehicle player animatePylon [1, 0.5];
Example 2:
vehicle player animatePylon ["pylon1", 0.5];
Example 3:
vehicle player animatePylon ["pylon1", 1, true];

Additional Information

See also:
Arma 3: Vehicle Loadouts getCompatiblePylonMagazines getPylonMagazines setAmmoOnPylon animateBay setPylonsPriority setPylonLoadout

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note