BIS fnc 3DENExportTerrainBuilder: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\|seealso= ?\[\[([^ ]+)\]\], *\[\[([^ ]+)\]\]" to "|seealso= $1 $2")
m (Text replacement - "Category:Eden Editor" to "Eden Editor")
 
(2 intermediate revisions by the same user not shown)
Line 12: Line 12:
|r1= [[Nothing]]
|r1= [[Nothing]]


|x1= <code>[[call]] [[BIS_fnc_3DENExportTerrainBuilder]];</code>
|x1= <sqf>call BIS_fnc_3DENExportTerrainBuilder;</sqf>


|seealso= [[Eden Editor]] [[Terrain Builder]]
|seealso= [[:Category:Eden Editor|Eden Editor]] [[Terrain Builder]]
}}
}}

Latest revision as of 13:26, 9 July 2023

Hover & click on the images for description

Description

Description:
Gets all empty vehicles placed in the currently opened Eden mission and converts data into the format used by the Terrain Builder.
Execution:
call
Groups:
Eden Editor

Syntax

Syntax:
call BIS_fnc_3DENExportTerrainBuilder
Return Value:
Nothing

Examples

Example 1:
call BIS_fnc_3DENExportTerrainBuilder;

Additional Information

See also:
Eden Editor Terrain Builder

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note