triggerAmmo: Difference between revisions
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|gr1= Object Manipulation | |gr1= Object Manipulation | ||
|descr= Triggers a munition such as shells, bullets, missiles, rockets and bombs (''shotSubmunition/shotShell/shotBullet/shotMissile/shotRocket'') as if it did hit. If ammo uses submunition, then creation of submunition will be triggered. | |descr= Triggers a munition such as shells, bullets, missiles, rockets, mines and bombs (''shotSubmunition/shotShell/shotBullet/shotMissile/shotRocket'') as if it did hit. | ||
If ammo uses submunition, then creation of submunition will be triggered. | |||
|s1= [[triggerAmmo]] munition | |s1= [[triggerAmmo]] munition | ||
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|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= < | |x1= <sqf>triggerAmmo bomb1;</sqf> | ||
|seealso= | |seealso= [[getShotParents]] [[Arma 3: Event Handlers#Fired|"Fired" Event Handler]] | ||
}} | }} |
Latest revision as of 11:55, 26 April 2023
Description
- Description:
- Triggers a munition such as shells, bullets, missiles, rockets, mines and bombs (shotSubmunition/shotShell/shotBullet/shotMissile/shotRocket) as if it did hit. If ammo uses submunition, then creation of submunition will be triggered.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- triggerAmmo munition
- Parameters:
- munition: Object
- Return Value:
- Nothing
Examples
- Example 1:
- triggerAmmo bomb1;
Additional Information
- See also:
- getShotParents "Fired" Event Handler
Notes
-
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