BIS fnc reenableRevive: Difference between revisions

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m (Text replacement - "<code>(\[[a-zA-Z0-9_, ]*\] )?\[\[(call|spawn)\]\] \[\[(BI[NS]\_fnc\_[a-zA-Z0-9_]+)\]\];?<\/code>" to "<sqf>$1$2 $3;</sqf>")
m (Text replacement - " (\|[pr][0-9]+ *= *[^-]+) *- *A([a-z])" to " $1 - a$2")
 
Line 10: Line 10:
|s1= [player] call [[BIS_fnc_reenableRevive]]
|s1= [player] call [[BIS_fnc_reenableRevive]]


|p1= player: [[Object]] - Affected player
|p1= player: [[Object]] - affected player


|r1= [[Nothing]]
|r1= [[Nothing]]

Latest revision as of 12:40, 8 November 2023

Hover & click on the images for description

Description

Description:
Enable revive on given unit. Revive system needs to be initialized and running.
Execution:
call
Groups:
Revive

Syntax

Syntax:
[player] call BIS_fnc_reenableRevive
Parameters:
player: Object - affected player
Return Value:
Nothing

Examples

Example 1:
[BIS_unit] call BIS_fnc_reenableRevive;

Additional Information

See also:
Arma 3: Revive BIS_fnc_disableRevive BIS_fnc_reviveAllowed BIS_fnc_reviveBleedOut BIS_fnc_reviveDamageReset BIS_fnc_reviveDebug BIS_fnc_reviveEhDammaged BIS_fnc_reviveEhHandleDamage BIS_fnc_reviveEhHandleHeal BIS_fnc_reviveEhKilled BIS_fnc_reviveEhRespawn BIS_fnc_reviveEnabled BIS_fnc_reviveGet3dIcons BIS_fnc_reviveGetActionIcon BIS_fnc_reviveIconControl BIS_fnc_reviveInit BIS_fnc_reviveIsValid BIS_fnc_reviveIsValidSecure BIS_fnc_reviveOnBeingRevived BIS_fnc_reviveOnForcingRespawn BIS_fnc_reviveOnState BIS_fnc_reviveOnStateJIP BIS_fnc_reviveSecureUnit

Notes

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