BIS fnc objectHeight: Difference between revisions
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|s1= object call [[BIS_fnc_objectHeight]] | |s1= object call [[BIS_fnc_objectHeight]] | ||
|p1= object: [[Object]] - | |p1= object: [[Object]] - evaluated object | ||
|r1= [[Number]] - | |r1= [[Number]] - height of the object | ||
|x1= <sqf>player call BIS_fnc_objectHeight;</sqf> | |x1= <sqf>player call BIS_fnc_objectHeight;</sqf> | ||
|seealso= [[boundingBox]] | |seealso= [[boundingBox]] [[sizeOf]] [[boundingBoxReal]] [[boundingCenter]] | ||
}} | }} |
Latest revision as of 15:32, 8 November 2023
Description
- Description:
- Return object height defined by its bounding box and eventual offset fix. For the following classes an offset is used.
z-offset: -0.1 z-offset: -0.08 - "box_east_support_f"
- "box_ind_support_f"
- "box_nato_support_f"
- "box_east_ammoord_f"
- "box_ind_ammoord_f"
- "box_nato_ammoord_f"
- "box_east_ammo_f"
- "box_ind_ammo_f"
- "box_nato_ammo_f
- "box_east_wpslaunch_f"
- "box_ind_wpslaunch_f"
- "box_nato_wpslaunch_f"
- "box_east_wpsspecial_f"
- "box_ind_wpsspecial_f"
- "box_nato_wpsspecial_f"
- "box_ind_wps_f"
- "box_east_wps_f"
- "box_nato_wps_f"
- Execution:
- call
- Groups:
- Object Manipulation
Syntax
- Syntax:
- object call BIS_fnc_objectHeight
- Parameters:
- object: Object - evaluated object
- Return Value:
- Number - height of the object
Examples
- Example 1:
Additional Information
- See also:
- boundingBox sizeOf boundingBoxReal boundingCenter
Notes
-
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