getMissionPath: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "" to "") |
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|seealso= | |seealso= [[missionConfigFile]] [[playSound3D]] [[drawIcon3D]] [[createSimpleObject]] [[Description.ext|description.ext]] [[playSoundUI]] | ||
}} | |||
{{Note | |||
|user= Lou Montana | |||
|timestamp= 20230418205440 | |||
|text= | |||
Before the introduction of [[getMissionPath]], absolute mission directory could be obtained as follow in config: | |||
<syntaxhighlight lang="cpp"> | |||
__EXEC(MISSION_DIRECTORY = __FILE__ select [0, count __FILE__ - 15]) | |||
// ... | |||
texture = __EVAL(MISSION_DIRECTORY + "subDirectory\texture.paa"); | |||
</syntaxhighlight> | |||
}} | }} |
Latest revision as of 11:54, 26 April 2023
Description
- Description:
- Returns mission root plus the filename in a form of filepath to be used with commands requiring absolute path such as playSound3D, drawIcon3D, createSimpleObject, etc. Any leading "\" in the filename will be stripped as the mission root includes one already.
- Groups:
- SystemMission Information
Syntax
- Syntax:
- getMissionPath filename
- Parameters:
- filename: String
- Return Value:
- String - absolute path
Examples
- Example 1:
- Example 2:
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Apr 18, 2023 - 20:54 (UTC)
-
Before the introduction of getMissionPath, absolute mission directory could be obtained as follow in config:
__EXEC(MISSION_DIRECTORY = __FILE__ select [0, count __FILE__ - 15]) // ... texture = __EVAL(MISSION_DIRECTORY + "subDirectory\texture.paa");