playableSlotsNumber: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>")
m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>")
 
Line 14: Line 14:
|r1= [[Number]]
|r1= [[Number]]


|x1= <code>_maxBluforPlayers = playableSlotsNumber blufor;</code>
|x1= <sqf>_maxBluforPlayers = playableSlotsNumber blufor;</sqf>


|seealso= [[playersNumber]] [[playableUnits]] [[switchableUnits]]
|seealso= [[playersNumber]] [[playableUnits]] [[switchableUnits]]
}}
}}

Latest revision as of 10:23, 13 May 2022

Hover & click on the images for description

Description

Description:
Returns the number of available slots in mission per side (both empty and taken).
In singleplayer mission, it returns number of playable units per side.
Groups:
Multiplayer

Syntax

Syntax:
playableSlotsNumber side
Parameters:
side: Side
Return Value:
Number

Examples

Example 1:
_maxBluforPlayers = playableSlotsNumber blufor;

Additional Information

See also:
playersNumber playableUnits switchableUnits

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note