isWeaponDeployed: Difference between revisions
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|p21= unit: [[Object]] | |p21= unit: [[Object]] | ||
|p22= onGround | |p22= onGround: [[Boolean]] - (Optional) [[true]] to check if deployed on ground, [[false]] to check if deployed on object. Omitted - same as main syntax. | ||
|r2= [[Boolean]] | |r2= [[Boolean]] | ||
|x1= < | |x1= <sqf>_dep = isWeaponDeployed player;</sqf> | ||
|x2= < | |x2= <sqf>_depOnObj = isWeaponDeployed [player, false];</sqf> | ||
|seealso= [[isWeaponRested]] [[canDeployWeapon]] | |seealso= [[isWeaponRested]] [[canDeployWeapon]] | ||
Line 37: | Line 37: | ||
|timestamp= 20150701164400 | |timestamp= 20150701164400 | ||
|text= You can force a unit out of bipod or resting with: | |text= You can force a unit out of bipod or resting with: | ||
< | <sqf>_unit playMove "";</sqf> | ||
}} | }} | ||
Line 44: | Line 44: | ||
|timestamp= 20170304035800 | |timestamp= 20170304035800 | ||
|text= [[playMove]], as well as [[switchMove]], appears to not work when forcing a player out of being deployed. A more reliable method is: | |text= [[playMove]], as well as [[switchMove]], appears to not work when forcing a player out of being deployed. A more reliable method is: | ||
< | <sqf>_player setPos (_player modelToWorld [0,0,0]);</sqf> | ||
}} | }} |
Latest revision as of 14:54, 13 May 2022
Description
- Description:
- Returns true if weapon is currently deployed.
- Groups:
- Weapons
Syntax
- Syntax:
- isWeaponDeployed unit
- Parameters:
- unit: Object
- Return Value:
- Boolean
Alternative Syntax
- Syntax:
- isWeaponDeployed [unit, onGround]
- Parameters:
- unit: Object
- onGround: Boolean - (Optional) true to check if deployed on ground, false to check if deployed on object. Omitted - same as main syntax.
- Return Value:
- Boolean
Examples
- Example 1:
- Example 2:
Additional Information
- See also:
- isWeaponRested canDeployWeapon
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Jul 01, 2015 - 16:44 (UTC)
-
You can force a unit out of bipod or resting with:
- Posted on Mar 04, 2017 - 03:58 (UTC)
-
playMove, as well as switchMove, appears to not work when forcing a player out of being deployed. A more reliable method is: