setUnitRecoilCoefficient: Difference between revisions

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|x1= <code>player setUnitRecoilCoefficient 10</code>
|x1= <sqf>player setUnitRecoilCoefficient 10;</sqf>


|seealso= [[unitRecoilCoefficient]]
|seealso= [[unitRecoilCoefficient]]
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<dt></dt>
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<dd class="notedate">Posted on March 28, 2015 - 11:50 (UTC)</dd>
<dd class="notedate">Posted on 2015-03-28 - 11:50 (UTC)</dd>
<dt class="note">[[User:Benargee|Benargee]]</dt>
<dt class="note">[[User:Benargee|Benargee]]</dt>
<dd class="note">
<dd class="note">

Latest revision as of 23:06, 13 May 2023

Hover & click on the images for description

Description

Description:
Proportionaly increase/decrease unit's recoil. Drives muzzle up with every shot when supplied positive number and down when negative. 0 cancels recoil.
Groups:
Object Manipulation

Syntax

Syntax:
unitName setUnitRecoilCoefficient coefficient
Parameters:
unitName: Object
coefficient: Number
Return Value:
Nothing

Examples

Example 1:
player setUnitRecoilCoefficient 10;

Additional Information

See also:
unitRecoilCoefficient

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


Posted on 2015-03-28 - 11:50 (UTC)
Benargee
Doesnt seem to work on AI or remote controlled units. Setting the value too high, positive or negative produces some interesting recoil animations.