getOxygenRemaining: Difference between revisions

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|r1= [[Number]]
|r1= [[Number]]


|x1= <code>_oxygen = getOxygenRemaining player;
|x1= <sqf>_oxygen = getOxygenRemaining player;</sqf>
</code>


|seealso= [[setOxygenRemaining]]
|seealso= [[setOxygenRemaining]]
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<dt></dt>
<dt></dt>
<dd class="notedate">Posted on October 24, 2014 - 23:43 (UTC)</dd>
<dd class="notedate">Posted on 2014-10-24 - 23:43 (UTC)</dd>
<dt class="note">[[User:Benargee|Benargee]]</dt>
<dt class="note">[[User:Benargee|Benargee]]</dt>
<dd class="note"> Unit will die instantly at 0 oxygen unlike some other games that permit a certain amount of time after oxygen is depleted.
<dd class="note"> Unit will die instantly at 0 oxygen unlike some other games that permit a certain amount of time after oxygen is depleted.

Latest revision as of 23:12, 13 May 2023

Hover & click on the images for description

Description

Description:
Returns amount of remaining oxygen.
Groups:
Object Manipulation

Syntax

Syntax:
getOxygenRemaining unit
Parameters:
unit: Object
Return Value:
Number

Examples

Example 1:
_oxygen = getOxygenRemaining player;

Additional Information

See also:
setOxygenRemaining

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on 2014-10-24 - 23:43 (UTC)
Benargee
Unit will die instantly at 0 oxygen unlike some other games that permit a certain amount of time after oxygen is depleted.