getOxygenRemaining: Difference between revisions
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|r1= [[Number]] | |r1= [[Number]] | ||
|x1= < | |x1= <sqf>_oxygen = getOxygenRemaining player;</sqf> | ||
</ | |||
|seealso= [[setOxygenRemaining]] | |seealso= [[setOxygenRemaining]] | ||
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<dt></dt> | <dt></dt> | ||
<dd class="notedate">Posted on | <dd class="notedate">Posted on 2014-10-24 - 23:43 (UTC)</dd> | ||
<dt class="note">[[User:Benargee|Benargee]]</dt> | <dt class="note">[[User:Benargee|Benargee]]</dt> | ||
<dd class="note"> Unit will die instantly at 0 oxygen unlike some other games that permit a certain amount of time after oxygen is depleted. | <dd class="note"> Unit will die instantly at 0 oxygen unlike some other games that permit a certain amount of time after oxygen is depleted. |
Latest revision as of 23:12, 13 May 2023
Description
- Description:
- Returns amount of remaining oxygen.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- getOxygenRemaining unit
- Parameters:
- unit: Object
- Return Value:
- Number
Examples
- Example 1:
Additional Information
- See also:
- setOxygenRemaining
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 2014-10-24 - 23:43 (UTC)
- Benargee
- Unit will die instantly at 0 oxygen unlike some other games that permit a certain amount of time after oxygen is depleted.