setPilotLight: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>") |
Lou Montana (talk | contribs) m (Text replacement - "<sqf>([^↵][^<]*↵[^<]*)<\/sqf>" to "<sqf> $1 </sqf>") |
||
(6 intermediate revisions by the same user not shown) | |||
Line 10: | Line 10: | ||
|eff= global | |eff= global | ||
|descr= Switches headlights of a vehicle on/off. Note that the vehicle has to be [[Multiplayer Scripting#Locality|local]], for global variant use [[Arma 3 Actions]] "[[Arma_3_Actions#LightOn|LightOn]]"/"[[Arma_3_Actions#LightOff|LightOff]]" | |descr= Switches headlights of a vehicle on/off. Note that the vehicle has to be [[Multiplayer Scripting#Locality|local]], for global variant use [[Arma 3: Actions]] "[[Arma_3_Actions#LightOn|LightOn]]"/"[[Arma_3_Actions#LightOff|LightOff]]" | ||
|s1= vehicle [[setPilotLight]] set | |s1= vehicle [[setPilotLight]] set | ||
Line 20: | Line 20: | ||
|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= < | |x1= <sqf>car setPilotLight true;</sqf> | ||
|seealso= [[isLightOn]] [[isCollisionLightOn]] [[setCollisionLight]] [[isIRLaserOn]] | |seealso= [[isLightOn]] [[isCollisionLightOn]] [[setCollisionLight]] [[isIRLaserOn]] | ||
Line 28: | Line 28: | ||
<dt></dt> | <dt></dt> | ||
<dd class="notedate">Posted on | <dd class="notedate">Posted on 2018-09-28 - 04:03 (UTC)</dd> | ||
<dt class="note">[[User:HazJ|HazJ]]</dt> | <dt class="note">[[User:HazJ|HazJ]]</dt> | ||
<dd class="note"> | <dd class="note"> | ||
This command will not work when using [[enableSimulation]] FALSE before this command is executed. However collision lights still do using [[setCollisionLight]]. | This command will not work when using [[enableSimulation]] FALSE before this command is executed. However collision lights still do using [[setCollisionLight]]. | ||
< | <sqf> | ||
// Workaround - Put in object init field | |||
this setPilotLight true; | this setPilotLight true; | ||
this setCollisionLight true; | this setCollisionLight true; | ||
[this] spawn { | [this] spawn { | ||
sleep 0.001; | sleep 0.001; | ||
(_this | (_this select 0) enableSimulation false; | ||
};</ | }; | ||
</sqf> | |||
</dd> | </dd> | ||
</dl> | </dl> |
Latest revision as of 19:42, 3 September 2024
Description
- Description:
- Switches headlights of a vehicle on/off. Note that the vehicle has to be local, for global variant use Arma 3: Actions "LightOn"/"LightOff"
- Groups:
- Lights
Syntax
- Syntax:
- vehicle setPilotLight set
- Parameters:
- vehicle: Object
- set: Boolean
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 2018-09-28 - 04:03 (UTC)
- HazJ
- This command will not work when using enableSimulation FALSE before this command is executed. However collision lights still do using setCollisionLight.