addBackpackGlobal: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>") |
Lou Montana (talk | contribs) m (Some wiki formatting) |
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|gr1= Unit Inventory | |gr1= Unit Inventory | ||
|descr= Adds a backpack to a unit | |descr= Adds a backpack to a unit - global variant of [[addBackpack]]. | ||
{{Feature|warning| | |||
The backpack added with this command will be created on the PC [[Multiplayer Scripting#Locality|local]] to the unit you are adding it to, even if executed on the server. | |||
Because of this, if non-local unit is the target and one tries to immediately access added backpack, the backpack returned will be [[objNull|null]]. | |||
When adding backpack dynamically to a remote unit, [[waitUntil|wait until]] the backpack is added (See {{Link|#Example 2}}). | |||
}} | |||
|s1= unit [[addBackpackGlobal]] backpack | |s1= unit [[addBackpackGlobal]] backpack | ||
Line 22: | Line 27: | ||
|x1= <sqf>player addBackpackGlobal "B_AssaultPack_khk";</sqf> | |x1= <sqf>player addBackpackGlobal "B_AssaultPack_khk";</sqf> | ||
|x2= <sqf>_unit spawn | |x2= <sqf> | ||
_unit spawn | |||
{ | { | ||
if ( | if (not isNull backpackContainer _this) then | ||
{ | { | ||
removeBackpackGlobal _this; | removeBackpackGlobal _this; | ||
waitUntil { isNull backpackContainer _this }; | waitUntil { sleep 0.01; isNull backpackContainer _this }; | ||
}; | }; | ||
_this addBackpackGlobal "B_AssaultPack_khk"; | _this addBackpackGlobal "B_AssaultPack_khk"; | ||
waitUntil { | waitUntil { sleep 0.01; not isNull backpackContainer _this }; | ||
backpackContainer _this addMagazineCargoGlobal ["30Rnd_556x45_Stanag",5]; | backpackContainer _this addMagazineCargoGlobal ["30Rnd_556x45_Stanag", 5]; | ||
};</sqf> | }; | ||
</sqf> | |||
|seealso= [[addBackpack]] [[backpackContainer]] [[firstBackpack]] [[unitBackpack]] [[backpack]] [[backpackCargo]] [[getBackpackCargo]] [[backpackItems]] [[addBackpackCargo]] [[addBackpackCargoGlobal]] [[removeBackpack]] [[clearBackpackCargo]] [[clearBackpackCargoGlobal]] [[clearAllItemsFromBackpack]] [[loadBackpack]] [[backpackSpaceFor]] [[canAddItemToBackpack]] [[addItemToBackpack]] [[removeItemFromBackpack]] [[everyBackpack]] | |seealso= [[addBackpack]] [[backpackContainer]] [[firstBackpack]] [[unitBackpack]] [[backpack]] [[backpackCargo]] [[getBackpackCargo]] [[backpackItems]] [[addBackpackCargo]] [[addBackpackCargoGlobal]] [[removeBackpack]] [[clearBackpackCargo]] [[clearBackpackCargoGlobal]] [[clearAllItemsFromBackpack]] [[loadBackpack]] [[backpackSpaceFor]] [[canAddItemToBackpack]] [[addItemToBackpack]] [[removeItemFromBackpack]] [[everyBackpack]] | ||
}} | }} |
Latest revision as of 21:35, 2 September 2024
Description
- Description:
- Adds a backpack to a unit - global variant of addBackpack.
- Groups:
- Unit Inventory
Syntax
- Syntax:
- unit addBackpackGlobal backpack
- Parameters:
- unit: Object - soldier
- backpack: String - backpack class name
- Return Value:
- Nothing
Examples
- Example 1:
- Example 2:
- _unit spawn { if (not isNull backpackContainer _this) then { removeBackpackGlobal _this; waitUntil { sleep 0.01; isNull backpackContainer _this }; }; _this addBackpackGlobal "B_AssaultPack_khk"; waitUntil { sleep 0.01; not isNull backpackContainer _this }; backpackContainer _this addMagazineCargoGlobal ["30Rnd_556x45_Stanag", 5]; };
Additional Information
- See also:
- addBackpack backpackContainer firstBackpack unitBackpack backpack backpackCargo getBackpackCargo backpackItems addBackpackCargo addBackpackCargoGlobal removeBackpack clearBackpackCargo clearBackpackCargoGlobal clearAllItemsFromBackpack loadBackpack backpackSpaceFor canAddItemToBackpack addItemToBackpack removeItemFromBackpack everyBackpack
Notes
-
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