get3DENLayerEntities: Difference between revisions

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m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>")
m (Text replacement - "<sqf>([^↵][^\/]*↵[^\/]*)<\/sqf>" to "<sqf> $1 </sqf>")
 
Line 14: Line 14:
|r1= [[Array]] of [[Eden Entity|Eden Entities]]
|r1= [[Array]] of [[Eden Entity|Eden Entities]]


|x1= <sqf>_myLayer = -1 add3DENLayer "CTRG";
|x1= <sqf>
_myLayer = -1 add3DENLayer "CTRG";
player set3DENLayer _myLayer;
player set3DENLayer _myLayer;
_entities = get3DENLayerEntities _myLayer;</sqf>
_entities = get3DENLayerEntities _myLayer;
</sqf>


|seealso= [[add3DENLayer]] [[remove3DENLayer]] [[set3DENLayer]] [[getMissionLayerEntities]] [[getMissionLayers]]
|seealso= [[add3DENLayer]] [[remove3DENLayer]] [[set3DENLayer]] [[getMissionLayerEntities]] [[getMissionLayers]]
}}
}}

Latest revision as of 11:34, 3 September 2024

Hover & click on the images for description

Description

Description:
Return all entities and sub-layer in Eden Entity layer. In order to get all layer entities during a scenario use getMissionLayerEntities.
Groups:
Eden Editor

Syntax

Syntax:
get3DENLayerEntities layerID
Parameters:
layerID: Number - layer ID as returned by add3DENLayer command
Return Value:
Array of Eden Entities

Examples

Example 1:
_myLayer = -1 add3DENLayer "CTRG"; player set3DENLayer _myLayer; _entities = get3DENLayerEntities _myLayer;

Additional Information

See also:
add3DENLayer remove3DENLayer set3DENLayer getMissionLayerEntities getMissionLayers

Notes

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