setUnitRecoilCoefficient: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>") |
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|seealso= [[unitRecoilCoefficient]] | |seealso= [[unitRecoilCoefficient]] | ||
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<dd class="notedate">Posted on | <dd class="notedate">Posted on 2015-03-28 - 11:50 (UTC)</dd> | ||
<dt class="note">[[User:Benargee|Benargee]]</dt> | <dt class="note">[[User:Benargee|Benargee]]</dt> | ||
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Latest revision as of 23:06, 13 May 2023
Description
- Description:
- Proportionaly increase/decrease unit's recoil. Drives muzzle up with every shot when supplied positive number and down when negative. 0 cancels recoil.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- unitName setUnitRecoilCoefficient coefficient
- Parameters:
- unitName: Object
- coefficient: Number
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
- See also:
- unitRecoilCoefficient
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 2015-03-28 - 11:50 (UTC)
- Benargee
- Doesnt seem to work on AI or remote controlled units. Setting the value too high, positive or negative produces some interesting recoil animations.