shownArtilleryComputer: Difference between revisions

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m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>")
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|r1= [[Boolean]]
|r1= [[Boolean]]


|x1= <sqf>if ( '''shownArtilleryComputer''' ) then { hint "Artillery Computer shown on screen"; };
|x1= <sqf>if (shownArtilleryComputer) then { hint "Artillery Computer shown on screen"; };</sqf>
</sqf>


|seealso= [[enableEngineArtillery]] [[getArtilleryComputerSettings]] [[inRangeOfArtillery]] [[commandArtilleryFire]] [[doArtilleryFire]] [[getArtilleryETA]]
|seealso= [[enableEngineArtillery]] [[getArtilleryComputerSettings]] [[inRangeOfArtillery]] [[commandArtilleryFire]] [[doArtilleryFire]] [[getArtilleryETA]]
}}
}}

Latest revision as of 16:31, 13 May 2022

Hover & click on the images for description

Description

Description:
Checks whether the player has the artillery computer currently open.
Groups:
Artillery

Syntax

Syntax:
shownArtilleryComputer
Return Value:
Boolean

Examples

Example 1:
if (shownArtilleryComputer) then { hint "Artillery Computer shown on screen"; };

Additional Information

See also:
enableEngineArtillery getArtilleryComputerSettings inRangeOfArtillery commandArtilleryFire doArtilleryFire getArtilleryETA

Notes

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