simulCloudOcclusion: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<dd class="note">([^}]*)<code>([^<]*)<\/code>" to "<dd class="note">$1<sqf>$2</sqf>") |
Lou Montana (talk | contribs) m (Text replacement - "<sqf>([^↵][^\/]*↵[^\/]*)<\/sqf>" to "<sqf> $1 </sqf>") |
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|descr= Returns clouds occlusion between two given points. | |descr= Returns clouds occlusion between two given points. | ||
|pr= {{Feature| | |pr= {{Feature|Eden Editor|SimulWeather seems to be disabled in [[:Category:Eden Editor|Eden Editor]] and scenario preview.}} | ||
|s1= [[simulCloudOcclusion]] [pos1, pos2] | |s1= [[simulCloudOcclusion]] [pos1, pos2] | ||
Line 21: | Line 21: | ||
* [[Boolean]] - Returns [[false]] if simulWeather is disabled | * [[Boolean]] - Returns [[false]] if simulWeather is disabled | ||
|x1= <sqf>private _posPlayer = getPos player; | |x1= <sqf> | ||
private _posPlayer = getPos player; | |||
private _posAbovePlayer = +_posPlayer; _posAbovePlayer set [2,200]; | private _posAbovePlayer = +_posPlayer; _posAbovePlayer set [2,200]; | ||
simulCloudOcclusion [_posPlayer, _posAbovePlayer];</sqf> | simulCloudOcclusion [_posPlayer, _posAbovePlayer]; | ||
</sqf> | |||
|seealso= [[setSimulWeatherLayers]] [[simulCloudDensity]] [[simulInClouds]] | |seealso= [[setSimulWeatherLayers]] [[simulCloudDensity]] [[simulInClouds]] |
Latest revision as of 11:34, 3 September 2024
Description
- Description:
- Returns clouds occlusion between two given points.
- Problems:
- Groups:
- Environment
Syntax
- Syntax:
- simulCloudOcclusion [pos1, pos2]
- Parameters:
- pos1: Position
- pos2: Position
- Return Value:
Examples
- Example 1:
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 8 August, 2014 - 12:17
- Waffle SS.
- The simulCloudOcclusion command is not recognized on dedicated servers, and will produce an error. If you use this command, it cannot be anywhere within a script that is run on the dedicated server, or the entire script will halt. To get around this, you can use: