setVisibleIfTreeCollapsed: Difference between revisions

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|descr= Sets whether or not the object is visible even if the tree is collapsed.
|descr= Sets whether or not the object is visible even if the tree is collapsed.
{{Feature | Informative | Some Old Editor Command}}
{{Feature|informative|Some Old Editor Command}}


|s1= map [[setVisibleIfTreeCollapsed]] [object, visible]
|s1= map [[setVisibleIfTreeCollapsed]] [object, visible]
Line 22: Line 22:
|p1= map: [[Control]]
|p1= map: [[Control]]


|p2= [object, visible]: [[Array]]
|p2= object: [[Editor Object | EditorObject]]


|p3= object: [[Editor Object | EditorObject]]
|p3= visible: [[Boolean]]
 
|p4= visible: [[Boolean]]


|r1= [[Nothing]]
|r1= [[Nothing]]


|x1= <sqf>_map setVisibleIfTreeCollapsed ["_unit_0", true]</sqf>
|x1= <sqf>_map setVisibleIfTreeCollapsed ["_unit_0", true];</sqf>


|seealso= -
|seealso= -
}}
}}

Latest revision as of 10:10, 4 April 2026

Hover & click on the images for description

Description

Description:
Sets whether or not the object is visible even if the tree is collapsed.
Some Old Editor Command
Groups:
Game 2 Editor

Syntax

Syntax:
map setVisibleIfTreeCollapsed [object, visible]
Parameters:
map: Control
object: EditorObject
visible: Boolean
Return Value:
Nothing

Examples

Example 1:
_map setVisibleIfTreeCollapsed ["_unit_0", true];

Additional Information

See also:
-

Notes

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