setWaypointStatements: Difference between revisions
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|s1= waypoint [[setWaypointStatements]] [condition, statement] | |s1= waypoint [[setWaypointStatements]] [condition, statement] | ||
|p1= waypoint: [[Array]] | |p1= waypoint: [[Array]] format [[Waypoint]] | ||
|p2= condition: [[String]] | |p2= condition: [[String]] |
Latest revision as of 21:36, 26 September 2024
Description
- Description:
- The waypoint is done only when the condition is fulfilled. When the waypoint is done, the statement expression is executed.
Within the Condition & Statement code string: - Groups:
- Waypoints
Syntax
- Syntax:
- waypoint setWaypointStatements [condition, statement]
- Parameters:
- waypoint: Array format Waypoint
- condition: String
- statement: String
- Return Value:
- Nothing
Examples
- Example 1:
- _waypoint setWaypointStatements ["true", "hint 'hello'; hint 'goodbye'"];
- Example 2:
- _waypoint setWaypointStatements ["true", "diag_log ['GroupLeader: ', this]; diag_log ['Units: ', thislist]"];
Additional Information
- See also:
- waypointStatements
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on May 21, 2016 - 16:19 (UTC)
-
Within the completion statement currentWaypoint will give the index of the waypoint being completed (as opposed to the following one).
This is particularly useful if you need a self deleting waypoint:_waypoint setWaypointStatements ["true", "deleteWaypoint [group this, currentWaypoint group this]"]
- Posted on May 09, 2017 - 16:35 (UTC)
-
The condition block carries the same rules as functions which return a value.
The return value must be a Boolean.
One can bypass the use of triggers in this manner:
_waypoint setWaypointStatements ["code code code; _returnBool", "onActivation block;"];
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint: Elite version 1.00
- Operation Flashpoint: Elite: New Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Waypoints